I found a few bugs, screenshots attached too.

DastornDastorn United States Join Date: 2016-06-22 Member: 218909Members
I posted a few screenies after each bug, also.
  1. Bulkheads are not usable between two Multipurpose Rooms that are directly connected, nor can Bulkheads be used at the Scanner Room, or the Observatory.
    Example of a Bulkhead working in an Glass I Corridor.
    Example of a Bulkhead not working between two Multipurpose Rooms.
  2. When building Fabricators, Medikit Fabricators and Communication Relays, they do not seem to be buildable on many parts of the walls of Multipurpose Rooms or Corridors.
    I can put a fabricator here for some reason...
    ...but not here?
    Why can't I place the medkit fabricator??
    I can't even place it here...

  3. Sometimes knives break and the model disappears in the character's hand, but it still does damage until you exit and reload. I was attacking stalkers both times this happened to me. I'm fairly certain this will also cause the knife to duplicate, the second one being at 0% durability and unbreakable, but I have no idea how to reproduce it.
  4. The Scanner Room range increase mod does nothing or very little right now... Actually, is the Scanner Room broken? The 3D map doesn't extend, you can't drive the drones any farther, the drones don't mark resources, etc.

That's all for now!

Comments

  • WarViperWarViper Texas Join Date: 2016-04-27 Member: 216062Members
    Scanner room is broken right now. It also causes all creature sounds to stop working after it is built. None of the mods for the scanner room do anything that I can see. I can get it too scan and locate resources on my HUD but I have to equip and unequip the scanner room HUD chip from the paper doll a few times before it starts working but the scan radius is so small it is hardly worth it.
  • DastornDastorn United States Join Date: 2016-06-22 Member: 218909Members
    Ah, thanks for the reply.

    Also, is sonar supposed to work on critters? Because currently, in the seamoth, it does not. It only bounces off terrain.
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