More patches?
rabbidmonkey4
Join Date: 2005-06-06 Member: 53321Members, Constellation
Call me when this game gets good and Onos can eat people again. I wanted to like this game but it lost the magic NS 1 had. I still remember the reasoning for Onos not being able to eat people, we don't want people spectating, and not playing the game while being eaten, that's not fun gameplay. Oh really. That's why Counter Strike is so bad and unpopular, because when you die you can instantly respawn right? I lost faith in this game a long time ago.
Has anyone made an NS 1 mod of this to have the old gameplay just with new graphics?
Has anyone made an NS 1 mod of this to have the old gameplay just with new graphics?
Comments
Letting the marine try to punch their way out was brilliant as it kept them from being bored staring at a texture, gave them a chance to survive, made it easier for their team to save them, and made devour more of a high risk high reward mechanic.
Just make it a biomass 8 or 9 ability like stomp...
Yes, someone made an NS1 mod. It was called ClassicMod or something. It pretty much never was played, so I guess not many people wanted NS1 with better graphics all that bad. The modder has moved on in life, so if the mod is even still around, it is now unsupported.
You didn't leave a number to call
Seriously though a lot of people hated devour and complained endlessly about it. I liked it personally but I don't think it fits ns2.
As someone who played a teensy bit of NS1, and 3k hours of NS2, I can say there are many aspects of NS1 that I greatly prefer over NS2. Devour and the shitty source-bug movement mechanics i.e. bunnyhopping are not among them.
Bunnyhop is something you need to learn.. its something all competitive players literally grew up with.. like breathing air...so its logically that it's hard to grasp the concept or depth it had.. especially if it's optional.. so as a ns1 comp player playing ns2 feels dull and slow and there is only marginal room for improvement in your movement, because ns was just so much more than simple "accuracy" orientated.. blinking as fade with zero adrenalin perfectly with full speed without ever stucking anywhere was an art of itself( maps were smaller, you gain speed by cornering and so on).. thats why I understand that uwe lost almost all of the ns1 compplayers.. except for few guys like Tane who've always stood out as Rine with their accuracy.
as rine youve got two possible but hard to learn jumps...doublejump(faster then running) and silencejump(fast sneaking - speaking of sneaking.. often heard they hated uwe for not implementing simple things like a Walk button..)
alien wallhop was a practised piece of art.. though I think it's good for one thing that it got accessible for everyone especially when the ns2 maps got bigger
But these are probably from your point of view simply outdated thoughts of mine..
In NS2combat it was quite different. You were only digested for a short time, and you could hit the trigger to punch repeatedly, doing damage from inside while your team tries to free you from the outside. Devouring a Marine meant that you either had to have multiple Gorges nearby to outheal the damage, or devour them with over 3/4 of your health, and then RUN AWAY because if you don't you're screwed.
I agree that a NS1 style devour where all you can do is stare at the stomach texture would be no fun... The NS2combat iteration of devour is quite different and actually a TON of fun to play both with and against. Being devoured only to kill the Onos and survive by punching your way out of their stomach was epic.
Hummm, no.
Over simplification justified in response to a whacko's opinion.
But seriously there is a lot of things we cannot simply mod into NS2. The biggest for me was elevators and multi level maps. Although elevating platforms did show up in the mod, I'm know it wasn't & can't be implemented in a meaningful way. this is in addition to other engine flaws which....
*insert beating dead horse emoticon*
Speaking of Spark 2.0, why is the FP team still helping out with SN?
Haha "NS3"