7/11/2016 continued list of Update Bugs
Infinityx1
Join Date: 2016-07-10 Member: 219968Members
OK guys im back. I, also having more problems than ever. At the bottom of the post you will also find the quote of my original problems. As always please add your own findings to the post to make sure devs are kept up with whatever we find. So heres whats "new" with the bug list.
-Ores are almost always invisible regardless of if broken from a rock or found on the ground as I have not seen a single salt deposit today in Id say 20+ new worlds (more on that later).
-New world generated with NO "lootable" items of any kind, including scrap metal, ores and fragments.
-New world generated with NO animal life, ZERO, none, NADA.
-Falling out of life pod to the ocean floor is a more common occurrence.
Decided to do some concrete world testing as MAYBE (not likely) I just had a bad few generated worlds. So i sat here for a few hours creating new worlds over and over. These worlds were created in both creative and freedom modes and the results were still the same. Withing the series of created worlds every single one of them was missing a part of the game, variations of what was noted above or all items simultaneously. It was most common t have every thing go wrong which i saw in roughly 75% of new worlds generated. Second most common thing was no animal life followed in close 3rd by falling straight out of the life pod to the ocean floor. Now, after falling out of the pod I decided to walk around and see if the problem was a immediate area problem or world wide. walked as far as the Koosh Biome and never saw any animals, fragments, rocks for ores, scrap metal, wreck debris or hull fragments. This specific test was of walking that far was done on 5 different worlds with the same outcome.
I have no idea how a "update" could destroy a game so badly and break so many things AGAIN I understand its WIP and a preview game, but we cant "preview" anything if its broken. I really cant wait to have this thing polished in full release as its an amazing idea and I love what I have had the opportunity to play. Good Luck Devs and i hope for a speedy fix.
-Ores are almost always invisible regardless of if broken from a rock or found on the ground as I have not seen a single salt deposit today in Id say 20+ new worlds (more on that later).
-New world generated with NO "lootable" items of any kind, including scrap metal, ores and fragments.
-New world generated with NO animal life, ZERO, none, NADA.
-Falling out of life pod to the ocean floor is a more common occurrence.
Decided to do some concrete world testing as MAYBE (not likely) I just had a bad few generated worlds. So i sat here for a few hours creating new worlds over and over. These worlds were created in both creative and freedom modes and the results were still the same. Withing the series of created worlds every single one of them was missing a part of the game, variations of what was noted above or all items simultaneously. It was most common t have every thing go wrong which i saw in roughly 75% of new worlds generated. Second most common thing was no animal life followed in close 3rd by falling straight out of the life pod to the ocean floor. Now, after falling out of the pod I decided to walk around and see if the problem was a immediate area problem or world wide. walked as far as the Koosh Biome and never saw any animals, fragments, rocks for ores, scrap metal, wreck debris or hull fragments. This specific test was of walking that far was done on 5 different worlds with the same outcome.
I have no idea how a "update" could destroy a game so badly and break so many things AGAIN I understand its WIP and a preview game, but we cant "preview" anything if its broken. I really cant wait to have this thing polished in full release as its an amazing idea and I love what I have had the opportunity to play. Good Luck Devs and i hope for a speedy fix.
General Gameplay:
- Graphics seem to have taken a noticeable cut back, mainly in the edge details in all things.
- Bumpers move the PDA tabs in reverse direction than the button press.
- PDA view is more ofthen than not, "shaky" and somewhat out of focus.
- Load in is incredibly slow and I find myself waiting for my environment to load in while the game suffers bad lag. Was not remotely this bad in pre-update/hotfix, game was surprisingly smooth before.
- Rays of sunlight are visible while swimming through completely covered caves and there is random "flashes of light" while in caves as well.
- Missing items in the habitat builder. Before the "hot fix" i had access to all craftable items in creative, now I only have 3 rows on the first tab, nothing at all on the 2nd tab, 1 row and 1 item on 3rd tab and nothing on 4th tab.
- Hearing sounds of the ocean that seem "out of place" for where I am.
- Load/Save function seemed to have been fixed until now. Im literally playing as I am writing this. I exited the pod and fell straight to the ocean floor(shallows of course) and was walking around and able to jump as if I was on dry land. Exited, load game, got a big red warning saying " Save data loading failed' Try again?, and now it will not load a game, just repeats the warning over and over. UPDATE: Exit game and restart, saved games are now gone, AGAIN!
- Feedback function does not work.
Cyclops Issues:
-Cyclops is basically unusable as while piloting the sub there is extreme lag and extremely bad load in makes for a terrible experience.
-View while piloting the Cyclops is ridiculous. Its 85% looking at the "stearing wheel". It blocks out almost everything you would want to see.
-Visible "clarity" is almost non existent as the glass now has what I can best describe as a "haze" making it close to impossible to see anything at all that is not stearing wheel.
-Lights are only accessible through the console and not as a button on the controller. Not a bug but wanted to put that out there.
There is probably more but I cant access or get to more to check it out at this time. Now lets add in some good.
Noticed additions:
-Substantial amoun of craftable items were added, just not sure where they went or why I cannot access them anymore.
-Cyclops depth was adjusted. I hope modifications and such as well as again am currently unable to find out myself.
-One of the islands was added for sure as i found it by accident, I dont know about the second one.
Thats all I can think of right now or have come across during the update process recently and I will update should I encounter any other bugs during my travels, should the game allow anyway.
I also would like to say Im not trying to "hate" on the game in any way, I am absolutely impressed the game is as good as its turning out because i mean, a diving game? Theres no way it would be interestingi what i though when I came across it originally and now Im having withdrawals not being able to play, especially knowing theres new features, animals, buildings and places to explore! I hope the Devs have luck going forward in the patching and rolling out new content for both platforms. Please guys get the console version running correctly so we can get back to playing and thanks for the hard work you all have done this far!!!
NEW BUG: As im writing again, im standing in the pod and heard repeating bubble noises, confused I payed attention to the game and now its a constant "bubble popping" noise over and over and over in 3s followed up by what i would describe as the "rebreather purge noise" then the noises cycle and repeat over and over!!!!!!!!!!!!!
Comments
I can confirm a uninstall/reinstall helps substantially until it breaks completely. unfortunately for me the recent problems I was having started after the reinstall so im not sure if that would be the best choice but since the game is unplayable either way I would say to give it a shot.