Anyone remember "The Abyss?" Of course you do, why else would you be playing this game?
But here is my thought, and how this can tie into the whole "precursor" story - make 'em hostile as all heck.
"Wait, wut?" you say. "Neon space mermen hostile? But why? Why would you do that?"
One, because no one would expect it. Two, because I'm totally stealing the idea of the Falmer from Skyrim. See, the idea would be that these are the devolved/mutated/voodoo cursed/degenerate/reality TV watching descendants of the Once Great Precursor civilization that have, over the eons, forgotten most of their technology and now more into the whole headhunting & cannibalism thing.
Hey, you wanted an end game monster that could threaten bases, right? Well, start with one that's smart enough to realize what a base even is and why destroying it would totally screw up your day. The key is to keep them end game: Give them a trigger even so that the don't even spawn until the player goes someplace they really shouldn't ("Depth 3000m... hmmm, a glowing house. I'll go knock on the door and see who's home.") Then, once triggered, they start actively hunting the player (more spawns at lower depths, less at higher, for balance) until they can solve the Final Quest/Mystery of the game, whatever the devs decide that is (even if it's just "get off the dang planet" that's fine).
The toughest enemy doesn't need to be the biggest thing in the ocean. It only needs to be the smartest thing in the ocean. A mirror of the player themselves, if you will.
I made a deep sea hunter that is about 3 meters in length that is defensive until the player enters is hunting grounds, then it will chase the player until it's out of the territory or too far away above to pursue (it's stuck to the floor). It had s pincer like tail that is hardened enough to pierce armor, and can massively damage the sea moth if allowed to. It can only attack you if you are near the sea floor. But I think I will change anatomy to this arthropodic creature
I would like a lot more of every kind of creature, honestly, but for now I want something to be terrified of besides the reaper leviathan. But one thing I want because of bigger things is for them to "see," or more accurately having them not see unless you do something that lets them see you or it looks at you, instead of everything just knowing you are there.
Comments
Anyone remember "The Abyss?" Of course you do, why else would you be playing this game?
But here is my thought, and how this can tie into the whole "precursor" story - make 'em hostile as all heck.
"Wait, wut?" you say. "Neon space mermen hostile? But why? Why would you do that?"
One, because no one would expect it. Two, because I'm totally stealing the idea of the Falmer from Skyrim. See, the idea would be that these are the devolved/mutated/voodoo cursed/degenerate/reality TV watching descendants of the Once Great Precursor civilization that have, over the eons, forgotten most of their technology and now more into the whole headhunting & cannibalism thing.
Hey, you wanted an end game monster that could threaten bases, right? Well, start with one that's smart enough to realize what a base even is and why destroying it would totally screw up your day. The key is to keep them end game: Give them a trigger even so that the don't even spawn until the player goes someplace they really shouldn't ("Depth 3000m... hmmm, a glowing house. I'll go knock on the door and see who's home.") Then, once triggered, they start actively hunting the player (more spawns at lower depths, less at higher, for balance) until they can solve the Final Quest/Mystery of the game, whatever the devs decide that is (even if it's just "get off the dang planet" that's fine).
The toughest enemy doesn't need to be the biggest thing in the ocean. It only needs to be the smartest thing in the ocean. A mirror of the player themselves, if you will.
Assuming that was sarcasm.
It is a must watch!
Edit:Yeah, it does look awesome. Some trivia about it, it had the first ever animated water effect.
The Abyss has probably sold so many copies of this game that the devs morally owe James Cameroon royalties.
haha, aint that the truth!