Predator AI bug: Predators dryhumping the base to get to the Alien Containment fish
Skirlasvoud
Groningen Join Date: 2016-07-10 Member: 220000Members
If you build a base near or on a biome with any type of predator fish and you make the mistake of creating an Alien Containment with fish in that base, the nearby predators will go mad.
Even without windows, they can sense the fish you have inside and they get stuck in a hunting routine trying to catch them. The result is something that looks like half a dozen sharks/stalkers making sweet love to your base as they keep rubbing sensually up against the walls, clipping through them in and outside the base and generally being a nuisance. It looks stupid, lewd and glitchy.
Predators shouldn't concern them with fish you're growing inside the base and they should be smart enough to figure out they can't reach them.
Even without windows, they can sense the fish you have inside and they get stuck in a hunting routine trying to catch them. The result is something that looks like half a dozen sharks/stalkers making sweet love to your base as they keep rubbing sensually up against the walls, clipping through them in and outside the base and generally being a nuisance. It looks stupid, lewd and glitchy.
Predators shouldn't concern them with fish you're growing inside the base and they should be smart enough to figure out they can't reach them.
Comments
that's normal because the one in the alien containment tank is a miniature adult version because there is not enough space for the whole thing. problably sticking in 100 ampeels will break your game. speaking of that...... IM GONNA SET FASTHATCH AND SPAWN 100 AMPEEL EGGS IN THE ALIEN CONTAINMENT AQUARIUM!!! ITS SOOO EVVVVIIIILLLLLL HAHAHAHHAHAHA
Unfortunately that's not a bug but a "Working as intended" mechanic. They're not supposed to be passive anymore once released sadly.
The only reason you'd want to release a predator is if you're repopulating a biome that lost its predator fauana, or if you're wanting to muck about with the ecosystem like releasing Bone Sharks into the Grand Reef or Kelp Forests.
Would love if that was a feature though - you hatched them, so they won't attack you. Maybe they won't FOLLOW you and whatnot, but they'd still be nice to you. Just make sure you know which one is a tank-hatched Stalker and which one is natrually born ;P
The problem is that bases have serious, sometimes game-breaking problems. mobs aggro you through the base, damage hits you through the base, fish, plants and the waterline clips through the base. and serious graphic overload occurs when you build a large base because of poor optimization.
Bases really need to be fixed because that's a major part of the game.
Moral of the story: Don't build aquariums unless you never want to be able to get into your own base ever again.
1 x Sandshark
1 x Stalker
1 x Gasopod
1 x Jellyray
So two predators, one of their own species, and two defensive fish that predators normally avoid. In other words, nothing they should be considering as food in the first place. How does that work?
Right now I'm thinking of ways to tie this in with acid mushroom filled exterior grow beds to make a trap to make all the predators kill themselves.