Marking "Pure" Saves
Dystroxic
USA Join Date: 2016-07-15 Member: 220270Members
This is an idea from an old open-world single player game I quite enjoyed: X3: Reunion.
The idea stems from the concept that in a single player game like this, some players might not get a high level of enjoyment out of it because there's not really a purpose to spending hours finding blueprint fragments, materials, etc. when you can just spawn them in with the debug console. The same thing was true with X3: Reunion, which had a console where you could spawn anything in. So what they did was make it so that if you ever enter a command in the debug console, it marked your saved game name with an asterisk, to denote that it wasn't a "pure" saved game.
Would it be possible to do something similar in Subnautica? If the player uses the debug console, their saved game on the main menu gets marked with some sort of undesirable symbol? This way, when I finish building my massive underwater cities without cheating, I can prove to my friends that yes, I really am that skilled and I didn't cheat . But at the same time, it still allows people to play around with the console if they just want to experiment.
The idea stems from the concept that in a single player game like this, some players might not get a high level of enjoyment out of it because there's not really a purpose to spending hours finding blueprint fragments, materials, etc. when you can just spawn them in with the debug console. The same thing was true with X3: Reunion, which had a console where you could spawn anything in. So what they did was make it so that if you ever enter a command in the debug console, it marked your saved game name with an asterisk, to denote that it wasn't a "pure" saved game.
Would it be possible to do something similar in Subnautica? If the player uses the debug console, their saved game on the main menu gets marked with some sort of undesirable symbol? This way, when I finish building my massive underwater cities without cheating, I can prove to my friends that yes, I really am that skilled and I didn't cheat . But at the same time, it still allows people to play around with the console if they just want to experiment.
Comments
Better yet, make it possible to reload from a previous checkpoint where all was working well to prevent the necessity of using the console.
It might be, but there aren't really any Steam achievements anyways, so that's kind of a moot point. It would be interesting to have a developer comment on whether the debug console deactivates achievements though.
"nocost" and "fastbuild" would certainly be classified as "cheats" though. It would be nice to be able to prove that everything you built was hard-earned and legitimate. For a sense of accomplishment and pride