VR Improvements
Jim_
Join Date: 2016-07-07 Member: 219811Members
The VR mode is really cool, but some things really pull you out of the experience and need improving. This is in relation to the stable branch as of July 13.
- Beacons should be drawn in accordance with their distance from the player. Currently, the beacons look like they are about 6-10 feet away from the player. They should almost always have the convergance set on infinity, unless the player is close to the beacon.
- The crosshair cursor is also very distracting when it is drawn on close up surfaces. I think the convergance should be set to not draw it closer than about 5 feet from the player (or something like that). As it stands, the cursor can the drawn very close to the player if they stand next to a window or wall.
- There is a bug where leaving a multi-purpose room will draw the cursor on the invisible junction of the room and corridor. This pulls the player out of the experience. <img src="http://i.imgur.com/hU2YkZe.jpg" alt="image">Example image (one eye)</img>
- The walking speed in bases in VR is way slower than normal. At least let us change it, or if using an xbox controller just let us move at whatever speed we feel like with the analog stick.
- When you turn your head left or right, the horizon will tilt for a few seconds. Not only is this against VR best practices, but it makes me seasick, even on a monitor. For the love of all that is good in the world, please, please, please turn this off or give an option to turn it off. Holy shit, I can't say it enough; help me Obi-wan Kenobi!
- The frame rate when driving the cyclops is way worse in VR than almost anything else.
- External cameras can't be used when driving the cyclops in VR. Trying to click the button just exits driving mode.
- The feedback system (F8) can't be used in VR. It opens, but doesn't let you type or submit anything (xbox 1 controller mode, even trying the keyboard)
- There doesn't seem to be a key binding for changing batteries with the xbox 1 controller.
- When swimming around, I often see diagonal artifacts as I get into different areas. Hopefully getting rid of the terraformer will help with the pop-in and loading issues. As it stands, it's horrible; even in 2D mode.
Comments
Nice list, all in all! If these issues are straightened out, Subnautica will be one of the very best VR games out there!
Btw, I mentioned some of these things in a post I made the other day: http://forums.unknownworlds.com/discussion/143612/submarines-in-vr-some-suggestions
This is a hot mess, it sucks having your field of view cluttered with giant beacon bubbles. Have them get smaller and/or fainter as you get further from them.
Not just in sea bases, but in the Cyclops and on land/Aurora as well. It is insanely slow, should be at least twice the speed.
This should be default, but in the meantime you can bind it yourself in the options menu. I have it bound to D-pad DOWN.
omg I agree with all of these and would add we need more controls options the way Half-life 2 vr gave us options on how we control. I for one want the look decouple from turn
I would also like to suggest repositioning the players POV in a few cases. I know this might not be a best practice for VR but for a couple of transitional animations like putting a tablet in or activating the machine in the controlroom I would rather be moved to the charactermodels position than having to look at my character from a meter away.
And as above, when entering the Seamoth I feel it would be nice to be positioned and aligned with the character model. Since there already is a transitional animation for it I can't see much reason not to move/rotate the POV so it aligns with the model. Ending up beside the model staring into the back of the seat feels a bit odd to me.
A way to arrange the hotkey items would be really nice too, maybe by holding A and moving the thumbstick left and right to choose slot. I always get confused when the items are in random slots.
Other than that, the VR experience is pretty dang awesome.
<a href="https://ibb.co/hLjf5a"><img src="https://thumb.ibb.co/hLjf5a/2017_03_29_00011.jpg" alt="2017 03 29 00011" border="0" /></a>