Share Your Prefabs thread!
BeigeAlert
Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
Hey guys!
I'd like to encourage the use of the prefab tool by having a centralized location to host them and show them off.
To add other prefabs to your collection: simply place the .pfb files in your "%appdata%/Natural Selection 2/Editor/Prefabs" directory.
I'll start us off. I was bored, so I made a nice Tech Point prefab.
I'm hoping this will encourage more people to get involved in mapping, as there is now a super easy way of sharing bits and pieces of your work with others.
I'd like to encourage the use of the prefab tool by having a centralized location to host them and show them off.
To add other prefabs to your collection: simply place the .pfb files in your "%appdata%/Natural Selection 2/Editor/Prefabs" directory.
I'll start us off. I was bored, so I made a nice Tech Point prefab.
I'm hoping this will encourage more people to get involved in mapping, as there is now a super easy way of sharing bits and pieces of your work with others.
Comments
Download: https://www.dropbox.com/s/674ysfxlmdn4yg2/descent_ceilingLightRing01.pfb?dl=1
EDIT: this would have saved so many people, so much time & kept them mapping even longer & much faster. now its possible, but there not many people left on mapping. But huge thank you for all the effort!
Stick to inches. Literally every map included in the game has dimensions based on inches, not meters. Would be pretty ugly if those got mixed up b/c of the prefab system.
If only I'd had access to the editor source sooner!
@Flaterectomy @Loki Get in here!
I think beige once said that the truth is even weirder; apparently the engine calculates everything in meters, but converts it twice so the editor can be in inches...
Yea, the actual units the engine uses is meters, but the accepted norm for the editor is to use inches (and ONLY inches ). Doesn't really make a difference though, you're not losing much floating point precision in that conversion.
Still weird, though.