Selectable beacons for HUD highlighting.

SamustusSamustus Join Date: 2016-07-17 Member: 220334Members
Ever been scavenging and turned around and lost sight of your submersible amongst the flora and fauna? Day or night it can sometimes be hard to see your sub and in dangerous areas, or a life-threatening situation, you can't afford to spend time looking for your parking spot.

Your helmet HUD receives signals from beacons, either placed or submersibles, and you can follow those signals to get to them. However if you've explored and placed a few beacons, the amount of signals can get distracting. So, why not have them selectable? You could highlight the one signal you want to standout amongst the rest, using a different color, and your HUD could then display the direction the signal is coming from. Once something is selected, the selection bar disappears to keep your view uncluttered.

Selectable_HUD.jpg

Currently, once you are close enough to a submersible, for example, the signal no longer displays on your HUD. It is assumed that you should be close enough now to see it. However, in the dark or amongst foliage, you could be swimming right next to it and not even see it! But what if having the signal selected also activates some lights on your sub? The lights will return to normal when deselected.

Seamoth_Highlight.jpg

The idea is not to be garish with the lighting. After all, why would you want to highlight yourself for predators to notice? But, something more noticeable is definitely needed.

Well, that's it for now :)

P.S. Oh, and just mentioning a thought I had before. Dried fruit. Run your lantern fruit through the fabricator and get something akin to giant raisin. It lasts MUCH longer before going bad and has no thirst detriment. There's only so much salty fish a person can take!

Comments

  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
  • ThePassionateGamerThePassionateGamer Germany Join Date: 2016-06-07 Member: 218219Members
    Yeah it could be a good improvement and I love the dried fruit idea. Easy to implement and could also decrease the inventory size of the fruits so that they become more viable as a "travel" food source.
  • SamustusSamustus Join Date: 2016-07-17 Member: 220334Members
    Nice idea. I never travel with lantern fruits, it goes bad too quickly and takes up space. But, as you said, turning it into a raisin would definitely shrink it.
  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    Samustus wrote: »
    Nice idea. I never travel with lantern fruits, it goes bad too quickly and takes up space. But, as you said, turning it into a raisin would definitely shrink it.
    SALT THE FRUIT! (say it like Kreig from borderlands 2)

    and there is already a scanner HUD chip, why not make a Beacon HUD for vehicles, craftable in the moonpool.
  • SamustusSamustus Join Date: 2016-07-17 Member: 220334Members
    edited July 2016
    Sigmalx wrote: »
    SALT THE FRUIT! (say it like Kreig from borderlands 2)

    and there is already a scanner HUD chip, why not make a Beacon HUD for vehicles, craftable in the moonpool.

    LOL. Enough salt! :D

    Nice idea! Seeing as that is already in-game for terrain items, it should be easily adaptable to highlight signal beacons. It could use the same circle highlighter and also the scanner room HUD circle highlighter works right up close to an object, unlike the beacon signal.

  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    we can salt all the fruit later, but first we need to get back to the seamoth
  • jak_frjak_fr Join Date: 2016-07-17 Member: 220359Members
    I think it's a very relevant suggestion. My screen is basically saturated with beacon signals (and I admit I lose my sub all the time in the dark). Maybe a new tab in the PDA could allow the player to select the ones to display...
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