How far till sound falloff?
dePARA
Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
Did anyone know what the max distance is till you cant hear the sounds (footsteps for example) anymore?
At weekend i was on an american server and someone was bitching around that there is a cheater on the server.
I thought "sure, blablabla, stop whining" but for some reason i was spectating the suspect.
Then i saw something interisting.
He was biting an restower in topo on veil and didnt kill a marine before.
So he was nonstop biting and run away to the vent exact in that moment a rine leaves the base.
Well, accidental for sure.
A few time later exact the same, he always stopped biting exact in that moment a rine was going to leave the base.
One argument could be "He knows the spawntimes". Sure. But he was doing this also while a rine phased back to base and go for topo.
And 5 times in a row are not accidental.
I told him that i believe that he is a wallhacker.
Answer: "Buy a better headset, he can hear the marines" (during constant biting, sure)
Problem is: I already own one of the best available headsets (Audio-Technica ATH-ADG1X@Asus Phoebus) and the soundqualiy is far above typical headsets.
So back to my original questions.
If someone knows max distance of the sound falloff:
Is it possible to hear marine footsteps on veil in the marinebase while you biting an rt in topo?
I would say, no.
At weekend i was on an american server and someone was bitching around that there is a cheater on the server.
I thought "sure, blablabla, stop whining" but for some reason i was spectating the suspect.
Then i saw something interisting.
He was biting an restower in topo on veil and didnt kill a marine before.
So he was nonstop biting and run away to the vent exact in that moment a rine leaves the base.
Well, accidental for sure.
A few time later exact the same, he always stopped biting exact in that moment a rine was going to leave the base.
One argument could be "He knows the spawntimes". Sure. But he was doing this also while a rine phased back to base and go for topo.
And 5 times in a row are not accidental.
I told him that i believe that he is a wallhacker.
Answer: "Buy a better headset, he can hear the marines" (during constant biting, sure)
Problem is: I already own one of the best available headsets (Audio-Technica ATH-ADG1X@Asus Phoebus) and the soundqualiy is far above typical headsets.
So back to my original questions.
If someone knows max distance of the sound falloff:
Is it possible to hear marine footsteps on veil in the marinebase while you biting an rt in topo?
I would say, no.
Comments
Yeah, there's no cheater on NS2. The guy who said that must have problems playing properly, it's the only reason.
not sure if there is some kind of exploit
I am quite strong in sound tracking also.
Although I would say from topo, marine start may be pushing it. Depends on the location.
Actually biting the RT does not matter. Yes the bite muffle the other noises, but the bite is incidental, not constant. So you can still pick stuff up. Add to that multiple sound channels and a trained hearing.. your brain can filter out softer sounds outside louder noise just fine, to a extend.
This is even excluding possible bugs, of course.
In topo you can hear the rine base extractor pumping around 5 meters away from the res-point (beside the 1st console when you reach topo from marinestart).
After that the sound just cuts off.
If you walk these 5 meters behind the resnode (where our suspect was biting), you should be able to hear a rine entering the corridor like Kasharic mentioned if you turn on you volume to max.
But with nonstop biting even then its hard to hear.
So our "buy better headphone" pro skulk was outside the cutoff range when he retreats 5 times.
And cut off means exact that, the sound just stop playing immediately.
Exact in that momment he entered the long corridor i heard the footsteps.
So there is no difference, all sounds just cut off over this range.
So it impossible that the said skulk heard the marine leaving the base before the long corridor from his position.
5 times luck, intuition or whatever in a row?
Well, dont think so.
Im not naming and shaming someone here but im sure it was a blatant wallhack.
I got the name and i think i put a video on my youtube channel asap when i have the chance.
As for the cutoff point, that is roughly 2 rooms so I shall not disagree on that one. Well done testing mate.
The sound range from my little example here is from the respoint in topo to the entrance of the long corridor after marinestart.
So there is one wall in between.
Above the cut off range the game is not playing any sounds anymore.
So the best headset in the world connected to the best amplifier in the world used by ears that can hear frequencys no other human can hear is useless cause there is nothing to hear.
Thats why the comment of "the suspect" was only bullshit cause he was out of range.
It would require you to cease biting for a brief moment to hear the steps (I do this all the time, personally)
All i see was:
You hear the sound, you switched side and the marine entered the long corridor.
Exact the position i described above.
"The suspect" heard the rine on the position where you video starts.
And as i said before, your sound setting and equipment is useless if you are out of range, cause the sound is not played.
The sound did not fade in slowly, it just start playing in range.
Another sidenote to your video ironhorse:
You standing beside the resnode, more in front.
The 2 meters back to the typical resbite position would end in "You can hear the footsteps when the marine is about to entering the long corridor"
Maybe we can learn something from him?
I give you permission of posting my game play.