Shulk Teeth

Crm_GreyCrm_Grey Join Date: 2003-01-05 Member: 11890Members
<div class="IPBDescription">anyone doing</div> I love the Fade swipe claws is anyone doing the shulk leap claws & bite, that would be also real cool, and it would be good if someone did a alien weapon pack from avp2 that would be wicked, <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

Comments

  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    already sugested/requested <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=18812&hl=skulk+teeth' target='_blank'>here</a>
  • Crm_GreyCrm_Grey Join Date: 2003-01-05 Member: 11890Members
    I KNOW, i was just bringing the topic up again, and NOTE: is anyone doing the shulk leap claws & bite, see i said that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> , read the fine print
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    <!--QuoteBegin--Crm.Grey+Jan 14 2003, 05:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crm.Grey @ Jan 14 2003, 05:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I KNOW, i was just bringing the topic up again, and NOTE: is anyone doing the shulk leap claws & bite, see i said that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> , read the fine print<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I have already privately made a skulk weapon replacement but I noticed that the alien teeth act as sort of a disadvantage if they are placed in the same position as the skulk teeth, because the alien teeth have less gaps in between the teeth, making the viewspace less. If the teeth are moved any further out of the way to correct this problem, I think that would border on cheating, so I have abandoned that project and stuck with the default.

    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    I already can't see anything when biting with the Skulk. How much worse could it be? Release! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • TyralionTyralion Join Date: 2002-11-21 Member: 9522Members, Reinforced - Shadow
    Yeah, Daphisto, release it! Even though it makes everything even worse, we need that shiznaz to get the "Aliens"-replacements complete!
  • CBD-IkariyaCBD-Ikariya Join Date: 2003-01-05 Member: 11841Members
    I wish they'd change the skulk bite system. Power up the marines, take out their weapon flare, I don't care. As long as changing the skulk teeth won't be considered cheating anymore. I mean, compared to claws, it looks horrid. It doesn't "look" like your biting something, and it feels so cramped in there. I want to see my skulks lunge out with claws slashing, not shut their damn eyes.
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    Release! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    <!--QuoteBegin--=DD=Wolf Kahler+Jan 14 2003, 08:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (=DD=Wolf Kahler @ Jan 14 2003, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I already can't see anything when biting with the Skulk. How much worse could it be? Release! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Trust me, it's definitely worse. If the demand for this model is popular, I may take another stab at it.
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Good enough for me.
  • Blood_OathBlood_Oath Join Date: 2002-12-17 Member: 10946Members
    its also sKulk not sHulk.. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • CBD-IkariyaCBD-Ikariya Join Date: 2003-01-05 Member: 11841Members
    Release release!!!

    I don't think it gives that much of an advantage. Before, I changed the skulk bite into the fade claws just because it was so much cooler. And indeed, it was a lot cooler! I was actually HITTING the damn resource tower instead of closing my eyes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    However, I noticed I was kicking butt in that game, so I wondered if it was because I can see. So I turned it back to default, and play a few more games. Same performance. In fact, I'd say I played better, since I was kicking the butts of some really smart marine players.

    If anything, the skulk bite exploit is like 1/20th as bad as the bunny hopping in combat marine exploit. That's only my experience with it though.

    Anywhooooo, Release! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Blood_OathBlood_Oath Join Date: 2002-12-17 Member: 10946Members
    thats considered cheating my friend <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    Really, does anybody care that much about the skulk teeth and muzzle flash "exploits"? I hardly notice either of them, the thing that screws me over the most is my mouse constantly getting stuck when im trying to turn. I've been knifed in every alien form but Onos cuz of my stupid mouse -_-
  • CBD-IkariyaCBD-Ikariya Join Date: 2003-01-05 Member: 11841Members
    edited January 2003
    Ppl who just can't accept that there are better players than them would care. The advantages are minimal, and I really would not mind if ppl used them. Bright models for one are infinitely more advantageous than some stupid bite model. Plus, balancing issues like constant jumping by the marines in combat will totally disorient you, model or not.



    Anyhow, since it is considered cheating according to Flayra, I have stopped using them long ago. I only used them for 4 games back when I wasn't even at these forums yet. That's when I found out that such a petty thing WAS considered cheating, so I switched back (though there was no noticable difference.)

    But since the file check is on everything, does that mean me changing the "bitehit" sounds to the zergling hit sound is cheating too?



    Vash, that happens to me too. I'm using an old intellemouse, and the damn laser can't keep up with my high speed turning. It goes wack and has cost me many an easy kill. That's why I hate the marine bunny hop. I can't turn in time if they hop right over me.

    Edit: I really shouldn't call Flayra, Frayja <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • BioHazardBioHazard Join Date: 2002-11-07 Member: 7495Members
    you know talking about teeth change and muzzle flash? thats nothing.. caught a guy using spikes today. he was shooting at a wall with out anything there.. idiot forgot to wait till the alien came around corner. we were both rines and we didnt have movement. spikes are cheats the teeth fix is just that in my mind.,. a fix.
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    According to the Dev. Team (Flayra for the most part), The bite anim is supposed to inhibit the player. It inhibits me so much that when I do use skulk, I run around biting like a chicken with it's head thwacked off. Plus, my average 8 FPS w/ Fade claws really would give me a big advantage over those 45 FPS marines with HMG's.

    If Someone has the know how and is willing to help a sad bastage enjoy being the skulk a little more could they make the fade claw the default for Skulk bite?

    This post will probably get nerfed by Flayra or one of the Forum Mod's so...VIVA LA, ahh heck with it.
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