Uses for the Exosuit. What will you do?

DiscovererDiscoverer S Join Date: 2016-08-18 Member: 221485Members
It's only one day people! Hype train's arriving to the station, and comes full of brand new Exosuits! So, tell me, what use will YOU give them? Here's what I'm gonna do:
1. Feel like a badass.
2. Kick the Leviathan's ass (if it has one).
3. Get rich by mining.
4. Tame a reefback.
5. Walk with the Sea Treaders.
6. Send Crabsquids back to the hell they came from.
7. Get to the top of the Aurora.
8. Feel like Tarzan! (with the grappling hook)
9. Be able to mid-finger any son-of-a-fish that tries to kill me and fails.
10. Falcon Punch!

What you gonna do? Post it down here!

Comments

  • LonnehartLonnehart Guam Join Date: 2016-06-20 Member: 218816Members
    Hmm... lesse...

    1. Perform the Sho Ryu Ken on the Reaper Leviathan
    2. Hit the Reaper Leviathan with a Hadoken
    3. Smash the teeth of the Reaper Leviathan in with the Tatsumaki Senpuu Kyaku
    4. Then I finish off the Reaper Leviathan with the Hao Sho Ko Ken!


    Of course if I can't do any of those I'll just punch it to death. Or give it shock treatment...
  • CorBlimeyCorBlimey Big Blue Join Date: 2016-08-14 Member: 221300Members
    1) Sigh that the map is so small and I run out of things to discover with it :(
    2) Cheer up thinking that pressure mechanics will improve it and slow down exploration appropriately :)
  • dargan012dargan012 Hungary Join Date: 2016-03-28 Member: 214957Members
    Of course I will ride the reaper leviathan with the grappling hook
  • v497_vesperv497_vesper Join Date: 2016-08-21 Member: 221558Members
    Generally I would use the Exosuit for these things:-
    - Build A better base using the Exosuit grappling hook arm
    - Look for more resources deeper in the game world
    - Have it surf on top of my Cyclops (Looks kinda funny when the Cyclops is stationary)
    - Have fisticuffs with the Crabsquid and any other big nasty predator wanting to take a bite out of me
    - All of the previously mentioned posts preceding this one
  • ZisisZisis Greece Join Date: 2016-04-27 Member: 216066Members
    Discoverer wrote: »
    8. Feel like Tarzan! (with the grappling hook)

    I am going to feel like spiderman :D and most of the time i will be using it instead of the seamoth
  • ShuryCZShuryCZ Czech Republic Join Date: 2015-07-07 Member: 206047Members
    1) Going to try all different options with arms and modules. (I feel like the grapling hook will be awesome!)

    2) I cannot wait to go and try mining. (Will the exo inventory be big enough???)

    3) After establishing deep base, I will finally try to explore ILZ thoroughly. I've been saving that place for long.

    4) Of course - I will fight those Reapers and Crabsquids, they days are over! :blush:

    There must be more, I have been refusing to play experimental mostly, cannot wait!
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    1) The exosuit grappling arm needs a yoyo function. Then I'd hook into my enemy, get into his face, punch drill him, retreat and repeat.

    2) What's that gas torpedo useful for? I fired dozens into a shocker and yet he's alive? They should be more powerful than simple gasopod balls, because these take up 1 inventory space instead 4 when you shoot them with the propulsion arm. Where is my power torpedo? ... Nevermind, while the torpedos still suck, the propulsion arm is great for teaching those biters a lesson.

    3) The drillarm is great, but I wish I could drill stalker tooth out of stalkers with it, instead running around them and waiting for them to drop those teeth.

    So finally 3 out of 4 arms are godlike, while the torpedo arm still suffers from the game using useless torpedos. I have never found a good use for them and the torpedos of the game totally suck so far. Hope that it gets better - the potential for torpedo use is good. My personal suggestion:

    Make the torpedos home into the targets (>>> homing torpedos <<<) as a distinction from other direct fire weapons! It would be fun to watch them go after their target. And they are the least to be overpowered, because they are more underpowered than everything else in the game.
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    zetachron wrote: »
    1) The exosuit grappling arm needs a yoyo function. Then I'd hook into my enemy, get into his face, punch drill him, retreat and repeat.
    Its not designed for combat.
    zetachron wrote: »
    2) What's that gas torpedo useful for? I fired dozens into a shocker and yet he's alive? They should be more powerful than simple gasopod balls, because these take up 1 inventory space instead 4 when you shoot them with the propulsion arm. Where is my power torpedo? ... Nevermind, while the torpedos still suck, the propulsion arm is great for teaching those biters a lesson.
    The torpedoes aren't meant to be lethal.
    zetachron wrote: »
    3) The drillarm is great, but I wish I could drill stalker tooth out of stalkers with it, instead running around them and waiting for them to drop those teeth.
    The drill arm was designed to be used on the big mineral deposits. If you can find other uses, then great, but I doubt the devs will add anything like that.
    zetachron wrote: »
    So finally 3 out of 4 arms are godlike, while the torpedo arm still suffers from the game using useless torpedos. I have never found a good use for them and the torpedos of the game totally suck so far. Hope that it gets better - the potential for torpedo use is good. My personal suggestion:
    Make the torpedos home into the targets (>>> homing torpedos <<<) as a distinction from other direct fire weapons! It would be fun to watch them go after their target. And they are the least to be overpowered, because they are more underpowered than everything else in the game.
    Again. Torpedoes are not meant to be lethal. Nothing is.
  • LonnehartLonnehart Guam Join Date: 2016-06-20 Member: 218816Members
    Hm... I wonder if I can configure the exosuit so it can transform into a one man battle chopper...

    In all seriousness I'm going to be doing a LOT of exploring. :)
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    @dealwithitdog you took my post too seriously. Except the torpedos being useless I'm quite happy with everything.

    Don't try to explain that the torpedos are non lethal. I know that. But the torpedos are also non USEFUL. If they don't help with the big beasts, they are useless, because the lesser beasts can be dealt with far more simplier methods without torpedos. I don't need a torpedo to deal with sharks or peepers. And even reapers can be dealt without torpedos.
  • EnglishInfidelEnglishInfidel Canada Join Date: 2016-07-04 Member: 219533Members
    I'm afraid my Exosuit will be left rusting with my Cyclops.

    I hope not, but I am suspicious.

    There's so much I would rather the devs work on than an Exosuit.
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    I'm afraid my Exosuit will be left rusting with my Cyclops.

    I hope not, but I am suspicious.

    There's so much I would rather the devs work on than an Exosuit.

    No man, this Prawn suit rocks once you have the jump jet and arms. It's the azz kickr model from Alterra.
  • DagothUrDagothUr Florida Join Date: 2016-07-12 Member: 220125Members
    1. Suffer delusions of invincibility and boldly walk into Reaper territory.
    2. Have Reaper pick up my suit, bite it's head off, and toss the remains off the edge of the map.
    3. Go back to using Cyclops.
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    DagothUr wrote: »
    1. Suffer delusions of invincibility and boldly walk into Reaper territory.
    2. Have Reaper pick up my suit, bite it's head off, and toss the remains off the edge of the map.
    3. Go back to using Cyclops.

    Really? And this is the suit intended to fight the Sea dragons? Muhaha ...

    For a second I believed this suit would rock.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    I've had the most fun using the Reefbacks and Red Grass pillars to swing off into the distance. Great fun.
  • Enderguy059Enderguy059 Australia Join Date: 2015-10-15 Member: 208486Members
    edited August 2016
    Again. Torpedoes are not meant to be lethal. Nothing is.

    I don't think homing torpedoes aren't that lethal.

    Also, do the same as DagothUr, but with some random Thomas the tank engine rap remix in the background.
  • Darwin-EvolutionDarwin-Evolution France Join Date: 2015-06-07 Member: 205310Members
    Obraxis wrote: »
    I've had the most fun using the Reefbacks and Red Grass pillars to swing off into the distance. Great fun.

    I can see that.



    :wink:
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    I did what @DagothUr did with a plated, pressurized Mk3 Prawn and my drill arm for defense. I almost killed that Reaper, but that coward fled too fast - I forgot to equip the grappling hook!

    Unless you try to use torpedos, your Prawn suit will rock. Be assured.

    Nevertheless, the Reapers weakness against shock and his almost zero reaction to getting drilled into his face gives the Seamoth a Reaper advantage. But don't try to battle an Ampeel with the Seamoth or it will ruin your day.

    I'm waiting for the Crabsquid EMP now to find a worthy enemy ...
  • BugzapperBugzapper Australia Join Date: 2015-03-06 Member: 201744Members
    Wouldn't get too carried away, folks.

    Our handy-dandy personal Mecha takes damage when it lands on acid shrooms.

    'Invincible' isn't a word I'd care to use in relation to ExoSuits. Sorry.
  • rottendrakerottendrake Join Date: 2016-05-25 Member: 217470Members
    battle reaper levi like bumblebee. I need it so bad since I can't access aurora with it patrolling my "safe" shallows. But wait... I have to access aurora in order to get it, do I not? Oh what to do D:
  • TarkannenTarkannen North Carolina Join Date: 2016-08-15 Member: 221304Members
    edited August 2016
    I'm afraid my Exosuit will be left rusting with my Cyclops.
    I hope not, but I am suspicious.
    There's so much I would rather the devs work on than an Exosuit.

    I dunno, I once glitched my game (via the Moonpool) to allow me "on land" mobility while underwater, with inifinite oxygen. I hadn't saved in a while and I didn't want to risk losing progress via reload, so I started walking around the sea floor while slowly dying of hunger. I was surprised how far and deep I could travel just by walking and jumping, I even managed to get into the Jellyshroom caves this way. I suspect the landscape was designed with the Exosuit in mind. So while it may not be as versatile as the Seamoth for travel, I doubt it will sit rusting in a corner. ;)
Sign In or Register to comment.