Wiring Mechanics
aft2001
Join Date: 2016-08-19 Member: 221500Members
This mechanic is present in a LOT of games, such as Starbound, Terraria, and yes, Minecraft. It'd be really cool to be able to wire up your base to do certain things once more stuff is implemented. For example, a light switch could turn on and off the lights in a room or rooms. If sea creatures could break into and explore/invade your base (which would be really amazing), you could set traps up. What do you guys think?
Comments
As the game is now, though, the one thing that I think really would benefit from something like that would be base power management. Like when I'm setting up a base that I want to run on solar power only, it would be nice to be able to fine-tune how my electronics work to avoid a shutdown during dark hours. Things like: shut off water filtration if power falls below 50%, only charge power cells/batteries if all docked ships are fully charged, etc.
I considered writing a post about my idea for a command center that would include, among other things, a power management console, but decided it was too lofty to be taken seriously.