Wiring Mechanics

aft2001aft2001 Join Date: 2016-08-19 Member: 221500Members
This mechanic is present in a LOT of games, such as Starbound, Terraria, and yes, Minecraft. It'd be really cool to be able to wire up your base to do certain things once more stuff is implemented. For example, a light switch could turn on and off the lights in a room or rooms. If sea creatures could break into and explore/invade your base (which would be really amazing), you could set traps up. What do you guys think?

Comments

  • SynchSynch Join Date: 2016-08-29 Member: 221862Members
    I like the wiring mechanics in the games you mentioned (Factorio is another good example), though it's probably too early to say whether Subnautica could benefit from that. At the moment, I don't think there's all that much you could do with it. Like using it to set traps for creatures would be perfect, but it's all pie in the sky unless traps become a feature first. Basically, we don't really have the tools yet that would make wiring mechanics useful.

    As the game is now, though, the one thing that I think really would benefit from something like that would be base power management. Like when I'm setting up a base that I want to run on solar power only, it would be nice to be able to fine-tune how my electronics work to avoid a shutdown during dark hours. Things like: shut off water filtration if power falls below 50%, only charge power cells/batteries if all docked ships are fully charged, etc.

    I considered writing a post about my idea for a command center that would include, among other things, a power management console, but decided it was too lofty to be taken seriously.
  • OrnafulsameeOrnafulsamee Join Date: 2016-08-25 Member: 221707Members
    Yes, like you said, but also to power lights outside (the multi purpose one and the stick one). AFAIK, they requires batteries, which is annoying if you want to use them for permanent path way or just aesthetic.
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