Cyclops Ideas - More than Most

RobotB9RobotB9 Anchorage, AK Join Date: 2016-06-01 Member: 217938Members
I've always loved using the Cyclops as my Main Base of Operations, and wanted to suggest some major optimizations for the Cyclops' usability.

1. The Cyclopse needs more utilities. An option to use the builder tool to integrate a Water Filtration System into the hull of the Submersible for a cost of -10 ft. Crash and Crush Depth would be the First. Second, the Submersible needs upgrades like: Builder-Constructed Solar Panels and a Builder-Constructed Nuclear Reactor. Of course, the Solar Panels would be displayed on the back of the Submersible, and the Nuclear Generator would take up a whole lot of space inside the Submersible.
2. The Cyclops has always been due for a proper Docking Port, but not the one that you'd think! The Cyclops needs to have it's own - costly - Moon Pool! But there are a few differences that need to be made on it. First, the Cyclops is maneuvered below the Moon Pool, and the Computer converses that the Cyclops is ready for Auto-Docking. The Moon Pool's many doors close, the Moon Pool fills with water, and the Cyclops comes to rest in a series of automated, magnetic arms that grab it and hold it in place. The water drains, and a small corridor from beneath the side of the structure rotates underneath the Cyclops Hatch to create a Watertight Seal. When the Player then exits the Cyclops, they walk through the corridor and climb a ladder into the Main Bay of the Moon Pool. The Cyclops leeches off of the Base's Energy Systems, and is fully recharged. Of course, not only could this be a way of making the Cyclops a more interesting vehicle, but it could also eventually become a viable Game Mechanic for future methods of building the Cyclops itself. Further customization options would also be available for the Cyclops, such as different classes of vessel. Sleeker, more sturdy designs enable further exploration of the Depths of this most unusual World, and a series of animated Robotic Arms can transform the Cyclops into the vessel for which your schematics have provided. Or perhaps even a Player-Designed Vessel could be available. The Power is Yours, Unknown Worlds!
3. Finally, a Customization Console Option for the Cyclops' Vehicle Bay. The Options are Endless! Unknown Worlds, you have blown us away before, but if you listen to us this time, you will win our Hearts and Minds. Anyone else like these ideas? Please Post!

Comments

  • yellowsubyellowsub manchester Join Date: 2016-07-21 Member: 220525Members
    The build for a cyclops sized moonpool would be extremely resource heavy to the point of being unusable or unbuildable. However a slight adaptation to this could work. Having a tube built a sufficient distance from obstacles but attached to your base. This tube would have a rotatable arm. It could be made to be no more sizable then the basic hatch but the arm animation would rotate to the upper or lower position depending on what craft is being docked. Think of the extending arm at airports but with a ladder internal. The build cost could be as simple as 2x computer chip 2x titanium and 2 x rubber.its downside is you wouldn't be able to add an upgrade pannel however this should be allocated to allow build inside the cyclops in my mind possibly in the tiny back room cupboard?
  • ArtoriusArtorius Indiana USA Join Date: 2016-09-02 Member: 221998Members
    I like the idea of a huge moon pool for building stuff. Instead of the builder. An underwater dry dock would be awesome.
  • jw137279jw137279 truro cornwall uk Join Date: 2016-09-04 Member: 222054Members
    yes this needs doing iv seen so many subnatica forum sites suggest the drydock devs please make this happen
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