tetherable/floating bases
morryatay
Australia m8 Join Date: 2016-06-06 Member: 218175Members
basically you get some blueprint with an outrageously original name, (base tether.misc.etc) which tethers allowing for bases out in the middle of nowhere with no actual supports needed.
Whether it would be a deployable;
(deploys where it is and has an anchor sink to the depths of hell),
or a build tool item
(right click the base, and then the tether point o the seafloor)
would be up to the devs discretion
you can also tether tethers to tethers, with more tethers.... this would allow for things like suspension bridges, and multi tether anchors, sorta like how some deep sea oil rigs work with there pipes
also there would be a build tool installable upgrade that allows tethers to be retractable, allowing for a deep sea base that can surface, like that crazy thing in the bond film...
also tethers would be breakable, mainly from attacks by animals, as well as collisions from reefbacks/reapers and vehicles, hence the need to allow multiple.
anywho share your thoughts on my idea.
and yes, before you inevitably say it, i do understand that it is difficult to code in something like this in, and that if it was accepted then it would be a longer term task.
-morry
Whether it would be a deployable;
(deploys where it is and has an anchor sink to the depths of hell),
or a build tool item
(right click the base, and then the tether point o the seafloor)
would be up to the devs discretion
you can also tether tethers to tethers, with more tethers.... this would allow for things like suspension bridges, and multi tether anchors, sorta like how some deep sea oil rigs work with there pipes
also there would be a build tool installable upgrade that allows tethers to be retractable, allowing for a deep sea base that can surface, like that crazy thing in the bond film...
also tethers would be breakable, mainly from attacks by animals, as well as collisions from reefbacks/reapers and vehicles, hence the need to allow multiple.
anywho share your thoughts on my idea.
and yes, before you inevitably say it, i do understand that it is difficult to code in something like this in, and that if it was accepted then it would be a longer term task.
-morry
Comments
current buoys, using the energy of the ocean's deep currents to generate power.
If they do do current bouys, and I think its a cool idea, the it'd be great if they thought how those currents would affect your initial Lifepod and maybe the early tethers (starting at say 20m? upgradable to whatever) could be used to stop your Seamoth/MVB drifting away also, if you hadn't already built a Moonpool. http://forums.unknownworlds.com/discussion/144653/i-really-loved-the-idea-of-escape-pod-drifting
Tethers. Could be cool...
well if you go peering into the depths of the games files you can see that there is actually thingy called flowmap, and i'm about 65% sure it relates to tidal forces and currents in some way. #themoreyouknow
the purpose is so you can make a submersible base, that can operate like an elevator, for example you could move from the grand reef up to the surface, allowing you too look observe the flora and fauna at any depth along the way, it would also allow for a minimally attached surface base that doesn't have a flimsy stupid ladder column that looks ridiculous in comparison to the rest of the base building in the game.