New weapon idea
Nautical_Nick
Australia Join Date: 2016-06-12 Member: 218444Members
So before anybody starts hating I want to note that it is a non lethal weapon fitting the games image. So my weapon idea is a multipurpose gun that would have different ammo types. The 4 ammo types are Acid, Bio Luminescence, Gas and Crash powder.
Acid-Harvest it from acid mushrooms, Combine Acid and Titanium to create an Acid Container. Load into weapon and spray it in front of you to deter and harm any predator. Damage is very low
Bio Luminescence-Quite possible this one isn't going to happen, Harvest it from any bio luminescent source and combine with Titanium to Create Bio "" Container. Launch from gun to distract predators.
Gas- Harvest from gasopod's, combine with Titanium to create gas container. Load and spray in front to deter predators. If you want to go into the cloud you have to wear a gas mask (see Gas post).
Crash Powder-Combine with Titanium and Copper wire (changeable) to create a crash grenade. Launch from weapon and allow it to track down a predator/s and explode, dealing damage but not killing.
Please tell me what you think!
Acid-Harvest it from acid mushrooms, Combine Acid and Titanium to create an Acid Container. Load into weapon and spray it in front of you to deter and harm any predator. Damage is very low
Bio Luminescence-Quite possible this one isn't going to happen, Harvest it from any bio luminescent source and combine with Titanium to Create Bio "" Container. Launch from gun to distract predators.
Gas- Harvest from gasopod's, combine with Titanium to create gas container. Load and spray in front to deter predators. If you want to go into the cloud you have to wear a gas mask (see Gas post).
Crash Powder-Combine with Titanium and Copper wire (changeable) to create a crash grenade. Launch from weapon and allow it to track down a predator/s and explode, dealing damage but not killing.
Please tell me what you think!
Comments
I do like your idea, but the acid and gas ideas seem to overlap too much and I am unsure of the crash idea. I do however like the distract feature and the jist of both the gas/acid rolled into one!
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The gasopod bomb could be used to create a defensive wall. And swim away.
The acid could be an electric stun effect for hunting small fish or zapping those blasted leach-monsters.
Bio-lume could be for lighting up areas before swimming into them. Shoot 20 meters or hits something and pops like a firework and acts as a 5 minute flare to light up an area. Or can be used to distract more dangerous creatures.
Nice Notion Nautical_Nick, Nevertheless, no reason it shouldn't be nuff to put in the game. (I was going for an N theme but it didn't really work...)
Nice ideas so far. I really like the Bioluminescence flare/flashbag idea, wether to scare/blind predators or to illuminate dark places. Like the magelight spell from elder srolls
But aye, seems that threads, under the topic of armament do suffer from the... let's call it "reaper effect" as soon as you see it you throw your seamoth 180°, swearing, cursing and praying all the way xD but it's understandable considering the amount of threads suggesting/demanding lethal weaponry.
So, I like it more to only have a few responses stating "Cool ideas friend." Than an angry mob armed with knives and lightsticks, determined to feed me and my thread to the next Ampeel xD
Loved this entire comment xD
I hope they support mods tho.
- Floater Mode: Uses floaters in inventory and power. Propels floaters which stick to the surface they hit. Can be used as a tool to clear boulders etc. Can also be used technically to float fish haha!
- Gaspod Mode: Uses gaspods in inventory and power. Propels gaspods which suprise! Act like gaspods, cashing AI to retreat unless they are gaspods, leviathans or other creatures which don't make sense. Temporarily damages target (as they do the player). Friendly fire on.
- Bioball Mode: Uses Bioballs in inventory and power. Propels Bioluminescent balls. Can be used to light areas. Attracts some creatures, while scaring off others (deep dwellers typically).
Note the consistency? It does what the player expects it to do and it abides by the corporations strict no weapons rule stated in the law. It is more of tool than a weapon, however it acts to serve a similar purpose.Edit: @Captagear, you can launch floaters with the Propulsion/Repulsion canon. About the gasopods I think you can fire those too. But no Bio-Luminescence yet.
Haha but y get simplicity I was going for yeah?
Yes, you can fire floaters,acid shrooms and gas pods with the propulsion gun.
With shrooms and pods straight from the inventory,floaters I dunno. From this point of view we're allready able to do what we all suggested recently and the propulsion gun is a great, incredibly versatile jack of all trades, like gravitygun kind of weapons in every other game that have them (half life 2 and red faction armageddon come to my mind here) but it's not the same as pulling out a dedicated device to do things xD