2nd Day Playing
Summerbear5
Join Date: 2016-09-20 Member: 222442Members
So I've only been playing a couple days, I've watched only a handful of YouTube videos. However I'm having a hard time finding the Multipurpose room fragments. I've searched different crash sites, swam all the way to some island and explored it the best I could. Still couldn't find it. I also have a lot of debris floating above the water in the sky. Wasn't sure if that was aware and a fix in progress. A few debris areas that I was able to find there was nothing to really scan. No fragments. Only metal to pick up. Was hoping to find the mobile thingy so I could build vehicles. I'm probably going to watch some more YouTube videos...but does anyone know how I can at least find the multipurpose room fragments? I'm really running out of space and would really like to build my own base. I feel like I can't advanced further without it.
Comments
http://subnautica.wikia.com/wiki/Multipurpose_Room
You have to scan the room itself (in abandoned bases) not fragments.
Yes I read the Wiki before. As I stated I've only been playing a couple days therefore I know it says to scan this that and the other...but I have no idea where to look. I have no idea where abandon bases are...I know the green area and the red grass area and the spawn area lol.
I did go into the live chat and was able to get some more information. Thank you for responding.
I'm also very new to this game so I know how you feel. Still scrambling to stay fed and watered, let alone exploring.
My friend told me to swim south (direction Aurora thrusters are pointing). There's a place called Floating Island. On it are three abandoned bases. You can scan a ton of valuable base building things there, including the multipurpose.
As a fellow community member that is a veteran of this game i have one very simple suggestion for you. Take your time, dont rush things, it will immensely add to a positive gameplay experience
I know youre reading all sorts of cool stuff about the game and want to see it all in just a few days but believe me its much better to go out there blindly and discorver things by yourself. It adds alot to the sentiment of cool'ness when you come across beautiful places and its much more rewarding to find new cool tech by yourself when you hav'nt looked up the location beforehand on the net
Its a big world but its not that big once you know where everything is! Just dont forget to look in every lil cranny spot you come across and you'll come across everything eventually
You went to the island. Right place to get this scan done. You can scan the rusty Multipurpose room by the fruit trees and planter that has the desk, a crab, and the wall panel with leaves on it. This gives you the Multi purpose room.
This is slightly buggy as some angles that you hold the scanner do not show the Scan graphic on this object.
What you DO get access to early on, from the lifepod 17 wreck and safe shoals, is the battery charger, seamoth, mobile vehicle bay, bioreactor, solar panels, seaglide. All of those are incredibly good to have, but still depend on spending a good chunk of time trying to find loads of copper and silver and running from Stalkers and Sandsharks. While still scrambling for food and water. And of course, that depends on players even realizing those fragments are there in the first place. I actually missed a couple on my first pass around that wreck.
My recommendation to devs: Change some of the early blueprints around so that the Stillsuit or Water Filtration, or other fabricated items that provide for food and water are found early on. We don't need the bioreactor right away as we're close to the surface where solar panels work fine. Let the player stop constantly and desperately worrying about food and water so they can get to the exploration part which is really the main reason to play this. Otherwise, if you want to keep things as they are, then maybe slow down how quickly you get hungry and thirsty.
My recommendation to newbs: If you want to blind play, then start a game in Explorer mode rather than Survival. Get a feel for the game and find out where things are. I started in Survival myself and felt frustrated until I started Youtubeing and Wiki-ing the hell out of everything
There's definitely some tweaking left to be done. One help would be if you could sit in the lifepod's chair so food/water doesn't decrease and you aren't forced out at night when you're still vulnerable. It'd also give newbies a chance to recollect and read up on what they've scanned.
However, the alien containment is not only in the radiation zone. It's also way off in the West through 100% safe biomes. The only thing keeping you from fetching it is the discouragingly long trip, but that's part of exploring. And if you go there, you'll also find the stillsuit and likely come across filtration fragments too. All you need is the Seamoth. So pretend you're Sun Wukong and get going.
Not to mention, the filtration machine is useless without the mp room, which right now requires roughly as much work to find, if not more, as the filtration machine. I'm a tad confused water management would be a problem though. Once you've got the knife, +40 bottles are very easy to make and filtration bottles are only 25% better than that. If we're taking manifacturing time into account +40 bottles are arguably superior to +50 bottles.
Although good point on the multipurpose room. The fish tank and filter both require it, and I would never have known where to find the multipurpose room without my friend telling me about Floating Island, although the comm does tell you about it fairly early. Assuming you remember as it's not saved as an inventory comm like lifepods ones are.
But the stillsuit *really* should be available early on as it cuts your water dependency by a reasonable amount.
Then don't do that.
I really want to play the full experience of survivor mode but I am older than many and my reflexes are not so good so the darn fish are too fast and unpredictable. To the point where I'm considering going for freedom mode instead and thereby spoiling the experience as I love the idea of self-sufficiency with growbeds etc.
So I really love this game but it is extremely frustrating too. I just can't believe I have only had the game since Saturday, feels like I've been living it for weeks (steam says 42 hrs game time)
A binary star system could easily have more daylight hours than night. Of course, binary stars make life pretty impossible, too.
... So that everything is spoiled for you by the time you play properly? I think the only way to play a game, especially the first time, is as the game is "meant to be played".
Minecraft is a survival game on a technicality. If that's the kind of experience you're looking for, just play in Freedom mode.
I do happen to agree that it would be great if we didn't have to do these chores quite so frequently, though.
Just my two cents. Some people struggle more than others I guess.
I support a longer day/night cycle provided the beds allow you to speed through the night as an option.
Overall, my concern is the difficulty involved for new players. Once you have a good feel for the game, and have gained enough blueprints and materials to become totally self-sufficient, you can start to relax and get about exploring at will. But for the new player, discovering all these new things to craft and try out, the experience is sour because they may not even be aware of upgrades and fabricated base add-ons that will help in the later game. The game doesn't do a great job of showing you how things work and where the goodies are. You have to figure it out, and fast. Some of us have friends who play. Or we're cool with being spoiled by checking out Youtube or the Wiki.
Think about it. New player gets excited because he suddenly has the plans for a Seaglide, scattered throughout the newbie area. Then he discovers that it costs him one copper and two shrooms for every *two minutes* of usage. This is before he gets the charging station of course. He finds the experience frustrating as it may take him a minute or two to even find that piece of copper (and climbing ... fish respawn, but resources don't). He puts it away and stops using it and goes back to swimming slowly again. New player then finds plans for Seamoth a day or two later... yay! Then discovers that it costs him two copper, four acid shrooms, and two creepvine seed clusters for one power cell ... for every five minutes he uses the little submersible (welcome to today's update!).
And through all that, he STILL needs to scrounge for food and water.
I get that some of you may really be into this very grindy kind of survival game where you spend more time collecting mats to keep playing than actually exploring. But the vast majority of folks out there aren't. And you're right that Survival Minecraft isn't that difficult. But MC and this game are at the two extremes and a good balance needs to be found that mixes the stay alive grind with the fun exploration side of things. No one's asking for Creative/Freedom. We just want to spend more time exploring and getting eaten by Reapers than pecking at limestone rocks, grabbing salt, and chasing fish all night.
Seriously, If it wasn't for the fact that the internet told me exactly where to find that power cell charger tonight, I might have rage quit after discovering my shiny new Seamoth haemorrhaging energy like a hemophiliac. And I'm really digging this game. That's not cool, man.
Try a little experiment if you'd like: Park your Seamoth outside your moon pool. Don't bring it in at all. Put a fresh power cell in it, and carry two more on your person. Play for the rest of the night using only that and whatever new cells you craft with copper you find tonight only. Make sure to unequip all your upgrades too. Have fun. Feel free to use your Cyclops or PRAWN suit using the same rules if you wish.
LATER EDIT: Appears to be tied to the new bug (please be a bug and not a feature!) where oxygen consumption burns through vehicle and base energy reserves (not positive on the latter, though) at a fairly frequent pace. If that's the case, the Seamoth energy issues should go back to normal again once that's dealt with.