How do you fight warpers?
EvilSmoo
Join Date: 2008-02-16 Member: 63662Members
More specifically, is there ANY tactic that stands a decent chance of actually KILLING the thing?
I've had decent success just listening for them and immediately attacking on sight. Pretty much any attack or damage at all seems to make them jump away, and while I haven't actually tried to stasis one, I don't think that works. So no freeze+knife.
And other than that, I can't think of any way to actually kill one. PRAWN claw arms and a lot of persistence, perhaps? Crashfish/acid mushroom missiles... and again, persistence? Not sure if anything can ram them properly. Maybe Seamoth perimeter defense?
I've had decent success just listening for them and immediately attacking on sight. Pretty much any attack or damage at all seems to make them jump away, and while I haven't actually tried to stasis one, I don't think that works. So no freeze+knife.
And other than that, I can't think of any way to actually kill one. PRAWN claw arms and a lot of persistence, perhaps? Crashfish/acid mushroom missiles... and again, persistence? Not sure if anything can ram them properly. Maybe Seamoth perimeter defense?
Comments
While we probably shouldn't be able to kill them outright, there should be a way to at least drive them off.
The overwhelming majority of computer games provide entertainment based solely on killing, murdering and destroying everything around the player character. Subnautica's greatest strength is in the fact that it provides a unique perspective and forces us to take completely different approach to exploration and survival. Simply put, it makes you use your brain instead of using brute force.
Introducing lethal weapons would drag SN down into the already overflowing cesspool of games that are all near-identical clones of one another... Hardly an improvement, if you ask me.
Fortunately, their teleportation globe attack thingies are slow and easy to dodge. Assuming you see it coming.
Couldn't have said it better myself!
Yeah, the way I deal with Stalkers and Sandsharks?
I keep my eyes open. Stalkers usually seem to have a rather short aggro range, so if you keep your distance and stay to their blind spots then generally I can get what I need and skirt out.
Sandsharks are a bit tougher, and require a wider range, but again, keep your eyes open and study them and you can usually adapt.
I'm still trying to figure out how the Biters can damage me through the REINFORCED Diving Suit.
It's simple. You are not safe in the presence of such creatures. It is an instinct. You can run out of sharks and stalkers, but with reapers or other big creatures you easily can die. Yes you have stasis or other non lethal things for dealing with a threat but one mistake and you will be consumed.
I'll happily coexist with Reefbacks, Shuttlebugs, Rabbit Rays, all the little food fish (when I'm not hungry), and well, anything else that's not aggressively trying to eat me.
The problem with Warpers is that they are an ACTUAL THREAT. All the smaller shark types get very discouraged very fast by any damage, or even just a nonlethal. Though sometimes "safe shallows" seems to fill up with sand sharks, and the only solution seems to be clearing them out.
Warpers, though? If you leave them alone, they attack, and can pull you out of your submarine, and then they teleport in other stuff to kill you. There is no coexist here, this is simply a case of proactive self-defense. They can easily move away, yet they choose to engage me. Anytime they're in range, they're attacking, full stop. And anytime they're attacking, *I* am attacking first, as hard as possible.
Oh great, Dr.Stark is back.
Is it murder if you're trying to defend yourself from aggressive creatures? Please demonstrate, oh so enlightened one, to the audience the way in which one can co-exist ("to exist separately or independently but peaceably") with a creature that will kill you on sight with zero provocation, and that the game even describes with the statement: "This creature is all muscle. No brain. No reflexes. No sense of morality. Just muscle, sinew and teeth". I'll wait.
Given the lamentable lack of huge claws, poison spines, and massive teeth on the human body, we'll just have to make do with what we can get...
I'm guessing the best approach is to smash it with a claw arm or toss a poison mushroom or crashfish into it whenever it shows up. Burst damage FTW, since it's HARDLY going to stick around while you grind it with the drill.
The fact that SN has creatures that can destroy me and some of my equipment so easily, the fact that there is exactly nothing I can do about it but run, is a huge part of the game's appeal for me. It adds to the sense of danger by ripping the player character out of his established, comfortable place in the food chain, and putting him down on the bottom to learn how to survive all over again. I, personally, enjoy that far more than grabbing a gun, killing everything that is a threat to me and... yeah, what then? Sit on my king of the jungle's throne and be bored, I suppose.
That said, I am not telling ANY of you how to play your game, so you can keep your sarcasm and semi-witty jabs with youtube clips that have absolutely no relevance for the discussion. All I'm doing is sharing my own views, same as everyone else does here, that is what a forum is for. Want to be an apex predator - by all means, grab your PRAWN and be that, enjoy yourself if you can. As I often repeat while posting here: we do not have to agree on anything.
Oh, right, because hiding in a little dark hole makes for such fun and exiting gameplay!
You have one of the most obnoxious holier-than-thou attitudes I have ever seen. You claim that every game about destruction is some sort of garbage clone, and that the very existence of weapons in a game means that the sole goal of the game is to destroy? That is an utterly ridiculous, hyberbolic, and totally indefensible position.
This game's community sickens me. Most of you do nothing but politely imply that anyone who disagrees with you is an idiot. "I personally enjoy that far more than grabbing a gun, killing everything that is a threat to me and... yea, what then? Sit on my king of the jungles throne and be bored, I suppose". That right there is a perfect example of what's wrong here. You just used one of the worst pieces of hyperbole that I have ever had the misfortune of seeing. Are you seriously saying that there are only two ways to make a game, non-violent or short lived and boring? Are you saying that every game that has a gun is instantly part of an "overflowing cesspool of near-identical clones"? I'm sure that you would respond with "no, that's not it at all", but those are your words.
Think I'm flaming? That would imply I'm looking for a reaction. I honestly don't give a damm. I'm just stating my honest and very low opinion of this game. Which is another problem with this community: no one is allowed to criticize the game. Just look at all the "disagrees" on any post saying subnautica is anything but the ultimate expression of game design, rising above the "overflowing cesspool of near-identical clones" like a pillar of game development perfection.
Violence is the norm in video games, to the point that I've come across the sincere question what else gameplay could rely on more than my mood can take. Aside from the possibility of real-life influences, it's just plain boring not to have games that try to break away from the norm, or have those that do be restricted to four or so genres. I think folks at large agree with that, hence why games like Portal and Undertale (seriously, all the people that killed Toriel because they thought they had to...) stand out. Even a game like Overwatch earns its popularity by going for something happier. Were video game norms different, I'd possibly be in favor of effective means of offense in Subnautica. It's not like I don't enjoy mindless and/or creative destruction in video games and am still waiting for a game that puts the player in the role of a fleshcrafter. But as it is, Subnautica delivers a rare experience because of its pro-environment identity. That's something that deserves appreciation and defense.
P.S., Subnautica is perfectly classifiable as a survival horror game, which commonly give you near-no means of protection beyond whatever your feet can do for you. While not everyone's cup of tea, I don't see them put away as "boring" as often as I see Subnautica be in pro-weaponize arguments.
I will write it again, because you were so blinded by your disagreement with me that you failed to understand the simpler words:
To sum up:
So kindly stop putting words and attitudes in my proverbial mouth while you are being judgmental and inflammatory yourself for absolutely no reason.
And with that, I bow out of this topic, thank you.
@Tarkannen They are already scannable. What we're waiting for I think is a functional transfuser.
Swim away. He's not fast.
<span style="font-size:20px">Sweet!</span> Even if it never gets implemented I'd be fine with it, but I would love to warp around the map, (even if it's randomly) to add some spice to exploration. Wanting to save time swimming, do you risk fast travel or a tele-frag? Exploring a cave and Biters are attacking you: do you risk salvation or end up with Sandsharks? You never know... unless you press the button.
I heard a rumor that when we start scanning Precursor tech, we'll be able to create teleporters, but that's probably less "I wanna go over there *Bamf*" and more "Okay stepping through this mini-gate, and now I'm in the base I built in the Lost River."
And let's be honest - that'd be pretty badass. Jumping between bases that are kilometers apart in the blink of an eye saves time and energy, and if, say, you're expanding that lost river base and you need more quartz and titanium, a quick warp to your surface outpost to gather some mats and then warp back with them is a lot better than driving your sub all the way out.
Even more badass would be a warp module for your sub, which could open a portal in front and then you drive through to somewhere else. Probably not getting that though.