A Seamoth outfitted with a Hull Reinforcement is immune to Boneshark, Sandshark attacks but takes 5% hull damage from an at speed collision with a Spadefish.
This wouldn't be so bad, but sometimes, when at speed, the spade fish doesn't get drawn into the game until it's too late to avoid. I notice this, especially, around the mushroom forest. For some reason, this biome takes a long time to render on my computer. Computer has a GTX980, I-5 6600K @ 3.5Ghz and 32Gb of RAM running Windows 10 64x. Both the OS and game directory are on separate SSDs, so I'm really not used to having rendering issues.
This happens to me, too. Can shrug off repeated attacks by Sandsharks, but run into a couple of game fish and arrive at my destination with 87% structure on my *armored* Seamoth.
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