Seamoth Hull Reinforcement ineffective against collisions with small creatures

FlappybatFlappybat Join Date: 2012-11-01 Member: 165519Members
Subnautica Version - 38227

A Seamoth outfitted with a Hull Reinforcement is immune to Boneshark, Sandshark attacks but takes 5% hull damage from an at speed collision with a Spadefish.

Comments

  • FathomFathom Earth Join Date: 2016-07-01 Member: 219405Members
    Spadefish is OP. Only fish that does plonk instead of pflap. Nerf Spadefish nao!
  • stevenwojostevenwojo Texas, USA Join Date: 2016-09-11 Member: 222252Members
    This wouldn't be so bad, but sometimes, when at speed, the spade fish doesn't get drawn into the game until it's too late to avoid. I notice this, especially, around the mushroom forest. For some reason, this biome takes a long time to render on my computer. Computer has a GTX980, I-5 6600K @ 3.5Ghz and 32Gb of RAM running Windows 10 64x. Both the OS and game directory are on separate SSDs, so I'm really not used to having rendering issues.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I don't even understand how come a tiny fish is even able to damage this future tech stuffs :D
  • scubamattscubamatt Georgia, USA Join Date: 2016-05-22 Member: 217295Members
    This happens to me, too. Can shrug off repeated attacks by Sandsharks, but run into a couple of game fish and arrive at my destination with 87% structure on my *armored* Seamoth.
  • DaAngryCheeseDaAngryCheese Join Date: 2016-09-17 Member: 222374Members
    Spadefish and rabbitrays ruin my favourite game when travelling long distances... running into fish
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