19 new freon screens
nrby
Join Date: 2002-03-05 Member: 270Members
<div class="IPBDescription">Smack pat and hab fan</div>After ripping out about 2/3 of the map and starting over, heres the new style, hope you like it. A HUGE thanks goes to Yamakazi and <s>Chalapaaumonk</s> <s>Chalapuamonk</s> <s>chlapaumonk</s> Chalapamonk arrgh.
I got 32% clipnodes left for 3 hives, so this should be intresting...
Also thanks to the SWORDFISH movie soundtrack for making me work faster <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
The images have been gamma corrected in PSP because due to me being a muppet i forgot to lower my normally high monitor contrast ingame so things appear a lot brighter than they were. And yes it does have env_gamma :x
<img src="http://csnation.counter-strike.net/barney/personal/f1.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f2.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f3.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f4.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f5.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f6.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f7.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f8.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f9.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f10.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f11.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f19.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f13.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f14.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f15.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f16.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f17.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f18.jpg" border="0">
I got 32% clipnodes left for 3 hives, so this should be intresting...
Also thanks to the SWORDFISH movie soundtrack for making me work faster <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
The images have been gamma corrected in PSP because due to me being a muppet i forgot to lower my normally high monitor contrast ingame so things appear a lot brighter than they were. And yes it does have env_gamma :x
<img src="http://csnation.counter-strike.net/barney/personal/f1.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f2.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f3.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f4.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f5.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f6.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f7.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f8.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f9.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f10.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f11.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f19.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f13.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f14.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f15.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f16.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f17.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/f18.jpg" border="0">
Comments
I am looking forward to play that baby!
Narbylicious!
...
...
...
Really nice!
I especially like nr3 and the last one.
Cookie!
/me dies
You might want to want add some cover in those hallways.
<img src="http://csnation.counter-strike.net/barney/personal/fg1.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fg2.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fg3.jpg" border="0">
I really like some of the detail like the lifted gratings, etc. And man, do you work fast.
OK, Criticism:
-I agree with BlackWolf. A bit washed out looking. The last shots do a better job there though, so I guess that's covered.
-That, and there really is nothing all that dramatic or bold about the lighting. Harldly any bright against dark style contrast. Don't know what to say there. Just make sure you've got some spiffy dark shadows here and there sometimes. (again, the last shots do a better job here...)
- Again, wire use looks a bit excessive. I guess that could be a good thing, but... I don't know. Your map, you know what's best there.
Looking forward to seeing how this shapes up.
I agree with Ken and Black Wolf about the light seeming a little washed out esp. in the first set of smaller pics (could be down to your adventures in PSP <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->).
go narby.
Ahem...
Looking good, that floor tex looks like it would be a bugger to tile and still look decent and you seem to have achived it, good work. Oh and the usual "needs more contrast!!" comment. Maby a few light_spots around in the centre of the rooms with dark corners.
--Scythe--
the_only_scythe@yahoo.co.uk
i disagree about the wire usage - i think it's perfect...although i think those gigantic pillar things are a bit overdone...they look cool - but seem to be everywhere
Which keeps me wondering how many maps will make it...
"-That, and there really is nothing all that dramatic or bold about the lighting. Harldly any bright against dark style contrast.
Don't know what to say there. Just make sure you've got some spiffy dark shadows here and there sometimes. (again, the last shots do a better job here...)"
- ken20banks
I guess your map, Ken, is a very good example how you can make contrasting lighting. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Not saying that everyone should try to the same as Ken, though.
i'll get a few more screens soon
Thanks for the comments
I agree with many of the comments here. I think you could use a bit more uniqueness for certain areas. Landmarks like distinctive colors, generators, a water area, different types of pillars, etc. One heuristic I rather like is trying to describe the map to someone else. If you end up having difficulty describing it "the computer room, the green computer room, the other green computer room", then maybe the landmarks could be improved. If you find yourself saying things like "the refinery", "the bottomless pit", "the spacesuits", "the water hive", etc. then you know you have good landmarks, and your areas are very distinct. This is the main thing I think you could improve on.
I think Flayra's words are perfect...just 1 thing: i think u got to fill a little the room with some boxes and similar things
Oh,i thought the pillars where some kind of generators! :o