[BUG] Slow frame rate starting after Cyclops build
harrzack
United States Join Date: 2016-09-11 Member: 222250Members
This is for the September release. Game was created new in that release.
Recently I've added the Cyclops, and have noticed that whenever I go to or near the Cyclops, the frame rate drops to a slow stutter. I've left the sub, and swam away - and normal speed returned.
Now I've added the PRAWN suit - and the slowdown seems to be more prevalent. I did a SAVE from the Seamoth, and quit to the Desktop, to see if a restart would help. Hmm - it must have take a good 5 minutes to actually load the game and get running again! This happened once when a save was done in the Cyclops.
Link to Logs: http://pastebin.com/w9TTMjgS
Recently I've added the Cyclops, and have noticed that whenever I go to or near the Cyclops, the frame rate drops to a slow stutter. I've left the sub, and swam away - and normal speed returned.
Now I've added the PRAWN suit - and the slowdown seems to be more prevalent. I did a SAVE from the Seamoth, and quit to the Desktop, to see if a restart would help. Hmm - it must have take a good 5 minutes to actually load the game and get running again! This happened once when a save was done in the Cyclops.
Link to Logs: http://pastebin.com/w9TTMjgS
Comments
I got back to the base and once out of the Seamoth, normal speed resumed. Given the slowdown seems to come (now) Seamoth and Cyclops - it appear 'vehicle' related.
I had the PRAWN in the Moonpool, and crafted the pickup arm, and loaded it - took it out for a spin - and it ran at normal, smooth speed.
I have about 40 hrs in this second game, and up till the Cyclops was created there were no slow down issues. It seems if I even just swim to into the proximity of the big sub, the framerate begins to drop.
At this point the Seamoth and Cyclops are close to unusable - I REALLY HOPE I don't have to rebuild and start over - yet again!
I saved at my base, then swam to the Cyclops, which had NO vehicles aboard. Interestingly the sub performed perfectly - no tick-tock frame rate. Took it out some distance - left and swam to an island - all frame rates are back to normal.
SOOOoo - it now seems there is something to having a vehicle (PRAWN or Seamoth) in the Cyclops that may be creating the slowdowns... Very bizarre - but then bugs are NOT logical!