A way to make precursor bases not have water in them
autobot4ever
n/a Join Date: 2016-10-15 Member: 223154Members
my idea is you use multipurpose rooms. so you fill the precursor base with multipurpose rooms, except these are not normal multipurpose rooms. These multipurpose rooms have no collisions and no model making them invisible but still have an air pocket. creative players can also have access to this buildable so that they can remove all water and experience a drought is subnuatica
Comments
Thanks, here, have another:
I don't think people quite realize quite how the game engine works, or appreciate that it's not really simulating water.