50 ideas for subnautica (with some of my drawings)

zemangakazemangaka Belgium Join Date: 2016-10-18 Member: 223226Members
edited October 2016 in Ideas and Suggestions
Hi,
Here's a list of ideas with some drawing.

image.noelshack.com/fichiers/2016/42/1476907833-dessin-complet.jpg

Vehicle
Cyclops docking to a pontoon (dock, pier) / to a seabase (reload battery, manage stock) image.noelshack.com/fichiers/2016/42/1476898677-cyclops-docking-to-a-pontoon.jpg
Drone camera take screenshot (add 3d model of fauna and flora in research room)
1 vehicle (a drone?) to construct/ repair seabase (or an arm upgrade for the prawn suit) image.noelshack.com/fichiers/2016/42/1476898742-vehicle-to-construct-and-repair-seabase.jpg
1 vehicle to reach high depth (very slow with a lot of spotlights, only follow the wire connected to 2 seabases) image.noelshack.com/fichiers/2016/42/1476898673-1-vehicle-to-reach-high-depth.jpg
1 jet-ski or little boat (very fast) with docking to a pontoon system
Scanning with vehicle add parcel (plot) for the map in the scanner room

Base Pieces
Research room (show by category/zone fauna and flora completation)
Sound room (scary agressive fauna, attract friendly fauna)
Glass roof (hull plate) image.noelshack.com/fichiers/2016/42/1476898690-glass-roof-and-floor.jpg
Glass floor (hull plate) image.noelshack.com/fichiers/2016/42/1476898690-glass-roof-and-floor.jpg
Extractor of water (on the wall like a window) image.noelshack.com/fichiers/2016/42/1476898685-extractor-of-water.jpg
Hatch at the top of the corridors (little ladder like the lifepods) image.noelshack.com/fichiers/2016/42/1476898697-hatch.jpg

Interior pieces
Undersea lighthouse module for Multipurpose Room image.noelshack.com/fichiers/2016/42/1476898723-undersea-lighthouse-module-for-multipurpose-room.jpg
Kitchen (cook all type of food)
Fitness module (O2 bonus, speed bonus)
Shower (DNA decontamnimating) image.noelshack.com/fichiers/2016/42/1477096321-shower.jpg
Room of entertainment (some mini-games)

Exterior Modules
Undersea oil well image.noelshack.com/fichiers/2016/42/1476898733-undersea-oil-well.jpg
Module who make the entrance and exit of the seabase more secured

Miscellaneous
Desk (menu of the seabase with O2 gauge, pressure gauge, energy gauge) image.noelshack.com/fichiers/2016/42/1477096315-desk.jpg
Radio (for seabase only)
3 or 4 maps to fit in picture frame (0m to -500m, cave, deep cave) image.noelshack.com/fichiers/2016/42/1476822794-subnautica-map.jpg
Picture frame (mouse right click swap to the next screenshot)
Depleted Reactor Rods recycled with the fabricator
Trash Cans (Lab Trash Cans) delete item
Lab Equipment (transfurer reaction menu)
Coffee Vending (bottle of water + coffee bean = h2o +10% speed +5%)
Living Wall create O2
Plant create O2
Vending Machine (food storage)
Bag (item 2x2 storage)
Lab Container (item storage)
Lab counter (item storage)

Tools
Manometer (depht) with O2 gauge, watch (time, hungry, thirsty) and compass => mouse wheel click image.noelshack.com/fichiers/2016/42/1476898704-manometer.jpg

Fauna
big lantern fish, octopus, manta ray, puffer fish, stonefish, jellyfish, turtle, moray eel, shark, crawfish, crab, ... image.noelshack.com/fichiers/2016/42/1476822731-dessin-poissons.jpg

Biome
Atlantic zone, Twisty Bridges, Lillypad Island, Frozen Atlantic's, Artic, Coral Reef image.noelshack.com/fichiers/2016/42/1476822794-subnautica-map.jpg

Void image.noelshack.com/fichiers/2016/42/1476822677-map-ile-troubillon-vague-monstre.jpg
North: monumental sea monster (extremely dangerous)
South: monumental sea monster (extremely dangerous)
Est: big waves (bring you back on the map)
West: big whirl (attract you)

Other
Some parts of the seabase have sea grasses (can clean it) image.noelshack.com/fichiers/2016/42/1476898714-some-parts-of-the-seabase-have-sea-grasses-can-clean-it.jpg
Some parts of the seabase have rust (can clean it)
Windows become dirty and sometimes fish cleaner cames
Grip passive medium fish to swim with them
Light Torpedo, flares cyclops, swap torpedo ammo system
sea sickness when swimming at high depht outside a vehicle (need DNA sample for avoid the problem)
3d mode side by side and top bottom (interlaced, ...)
voices in french, dutch, etc, ...
Male / female character
Cooperative mode 2 players (split-screen, lan, online) lot of interactions (vehicles, divers, building, share regulator diving O2 in survival mode)

Comments

  • harrzackharrzack United States Join Date: 2016-09-11 Member: 222250Members
    @zemangaka - nice work and a lot of it! Lotsa goodies in there - def think we need some sort of "base light-beacon" that would run off base power and be seriously visible from a distance.
  • harrzackharrzack United States Join Date: 2016-09-11 Member: 222250Members
    @zemangaka - I'm (so far) not a big fan of the PRAWN suit.
    Your 3rd drawing in the Vehicle catageory, a drone, looks like my idea of an advanced Seamoth with various upgrades for repair and exploration that could replace the PRAWN. With the size and capacity of the Cyclops, and advanced options for the Seamoth (with its awesome maneuverability), I think one would have all the vehicles needed in this game.
  • zemangakazemangaka Belgium Join Date: 2016-10-18 Member: 223226Members
    @harrzack - thank you for the comments.
    Yeah, a base light-beacon could be fun during night (easier to find a seabase and see more clearly the exterior when we are inside the seabase).
    The drone (or a sort of upgrade) could be useful to construct faster and more easier (especially for people who build several bases).
  • goldplayer1goldplayer1 Join Date: 2016-08-23 Member: 221644Members
    "Voice in Dutch, France etc."
    I'm dutch and I most tell you, I hate it when a game language is set to dutch. many of my friends agree, there is nothing worse than a dutch spoken game. maybe France and german, but don't do dutch.
  • CaptagearCaptagear Join Date: 2016-08-28 Member: 221804Members
    Honestly awesome! Would be good for the devs to pick through :)
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