Prawn suit completely bugged after leaving cyclops

TeødørTeødør Brazil Join Date: 2016-10-15 Member: 223140Members
edited October 2016 in Subnautica Bug Reporting
So, I only play in Survival or Creative, no Experimental. It was a normal day, I was gonna remove my exo suit from the cyclops dock and put it in my base's moonpool. But, always when I remove the exosuit from the cyclops docking room, it always crashes to the sides of the cyclops, that's one problem (I think it is). But today, things got worse: after I left the Cyclops' docking room inside the exosuit, it somehow went over the Cyclops, it bumped around the Cyclops and THE PRAWN SUIT IS COMPLETELY BUGGED.
It is kinda funny, but I need to know how to fix it, or should I just spawn another? It feels bad because I made the bugged one completely from scratch ;-;
Image: http://imgur.com/a/WGhTe
(it looks like he just ate too much sugar and fell down on the ground)

Comments

  • TeødørTeødør Brazil Join Date: 2016-10-15 Member: 223140Members
    Srry for double-post, but NVM: I actually managed to get THAT THING into my moonpool. Was kinda hard to drive because I were doing it with my hole screen sideways.
  • god0606god0606 Italy Join Date: 2016-10-20 Member: 223261Members
    The issue seems to be the prawn suit arms in my case, when you input another arm of some kind and dock the prawn suit into the cyclops after leaving the cyclops it turns the Prawn Suit upside down, you are turned upside down but walking the normal way as it were normal. Checked a couple times and after removing the arms and fighting to dock it again into the cyclops then after you leave it returns to normal. The Moonpool doesn't do that bug tho.
  • TeødørTeødør Brazil Join Date: 2016-10-15 Member: 223140Members
    god0606 wrote: »
    The issue seems to be the prawn suit arms in my case, when you input another arm of some kind and dock the prawn suit into the cyclops after leaving the cyclops it turns the Prawn Suit upside down, you are turned upside down but walking the normal way as it were normal. Checked a couple times and after removing the arms and fighting to dock it again into the cyclops then after you leave it returns to normal. The Moonpool doesn't do that bug tho.

    That was probably what happened to me too.
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