Temporary fix for recent crashes [build 40062]
ChillingSoul
Join Date: 2016-10-31 Member: 223533Members
I've experienced the mentioned recent crashes and stutter since the latest update as well, even with a fresh new game, latest drivers, 16 GB RAM, i7, GTX970 etc etc.
It seems to me, the persistent state of the world get glitched over time and what helped me so far, is to clear the world state.
It resets the flora, fauna, resources and so on, however you keep all your items, base, ships.
To do so, backup your savegame folder and then delete "CellsCache" and "CompiledOctreesCache" folders in your savegame slot folder.
It entirley removes the stutter and crashes from my game until the world state get corrupted or whatever.
Hope the current crashes are just a minor issue for the devs and get fixed quickly.
It seems to me, the persistent state of the world get glitched over time and what helped me so far, is to clear the world state.
It resets the flora, fauna, resources and so on, however you keep all your items, base, ships.
To do so, backup your savegame folder and then delete "CellsCache" and "CompiledOctreesCache" folders in your savegame slot folder.
It entirley removes the stutter and crashes from my game until the world state get corrupted or whatever.
Hope the current crashes are just a minor issue for the devs and get fixed quickly.
Comments
Anyway, cheers! Gonna go build my cyclops now
Go to your Steam/Steamapps/common/Subnautica/SNAppData/SavedGames folder
In this folder you'll find folders named slot0000, slot 0001 etc, each pertaining to a seperate save.
Inside each folder you'll find CellCache folder and other saved game content.
Given each save is around 1.4-5+ gigs in size I can see why they chose to locate them in the Subnautica directory rather than the windows documents folder given most people don't want that kind of sized save files on their C: directory. (Since many of us use a smaller partition or SSD for their Windows install and would rather not have several gigs eaten up with one games save files.)
Also given the saves are gigs in size each backing them up can be rather space intensive, so instead I'd suggest making a back up of CellsCache folder (only a couple hundred mb in size.) if you feel backing it up is really necessary for some reason.
I'm not sure what the batch-objects-??-??-??.txt files in there are, but they might be your inventory, or maybe your bases, someone can test this by backing them up & deleting (I'll try later on probably today or tomorrow if no one else does).
The cache folders can be deleted, and they will regenerate, but your terrain will be reset (huge boost in performance, but expect dirt inside your bases, which can be fixed by deconstructing / reconstructing (be sure to take off solar panels, lockers, ladders, etc first).
Work for me, instant defreeze with delete "CellsCache" and "CompiledOctreesCache" folders
So its not really a solution, sadly.
Deconstruct / reconstruct affect parts of base, starting with lockers / solar panels attached to those parts.
Also, let's all pause for a moment of silence for XB1 players who can't access their saved game data to delete those folders...
Thank you.
They know, they just have trouble figuring out the cause. Don't forget it's only been a day after the weekend.
My save game is a tad over 5 gigs in size, where exactly am I supposed to upload this for them to use?
1b) Upload to Google Drive, Dropbox, or similar, and e-mail the devs the link (for Google Drive, at least, you log in, right click the file, and click "get shareable link"
I actually emailed support last night asking for this thread to be stickied/investigated.
Prior to this I had tried changing gpu drivers, moving Subnautica to ssd, destroying seamoth, moving base, sticking items in lockers then destroying lockers and switching from experimental to stable builds. None of these fixes worked yet a new game was smooth (and crash free) even on high settings.
On inspection my system was hitching, low fps low cpu and gpu utilisation - It felt at first like a texture or memory issue as low fps, lag then crash occurred mainly in blood kelp areas whilst loading them.
If you're crashing in a similar fashion then try this for now.
But if I didn't do this, I'd have to delete my game every time and start over again and again, etc. I am prepared to delete my saves with big updates and such, that honestly doesn't bother me as I am very used to E.D. type games.
I was having a miserable time with my game stuttering and crashing, issues I'd not had before the October update even with my current system. The problem originally occurred when I tried to locate the Grand Reef wreck; I finally found where it was supposed to be but the actual model was gone... the various fragments and PRAWN arm were floating in mid-water. Saving, exiting and reloading the save restored the wreck but it somehow was duplicated five times; when I cut into the Sealed Doors I had to cut through each door five times (and burned up a battery for each door). After that point the game performance eventually devolved into the issues I had posted about before.
I tried the solution OP posted and it of course worked! The game became playable again and I had pre-October system performance once more. However as @Obraxis mentioned upon reloading all the terrain was restored to original order, meaning that parts of my base built near a cliff had rocks/dirts suddenly appearing in the room; but deconstructing and rebuilding the base pieces re-terraformed the proper changes again. One other minor issue was a hallway connecting a Moonpool to a MP Room lost collision, so I would fall through the floor and walk around on the Grand Reef in "on land" mode; but deconstructing/rebuilding the Moonpool also fixed it.
Bottom line is, if your game is having performance issues suddenly, try the OP solution for deleting the folders. It does make a difference and even rebuilding or relocating parts of your base is usually preferable than having to start completely over again. But huge thanks to the dev team for all your hard work, it's much appreciated!
(when you are too close of 2 biomes)