Question about Fauna interaction

PabloSLPabloSL Argentina Join Date: 2016-11-23 Member: 224162Members
Hello Everyone, I just made this acc because I'm considering getting the game, but I want to know about the current fauna interactions. Does it work as an ecosystem were predators will hunt and kill other, smaller, animals? Or are they oblivious to everyone else's existence cept for the player's?
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  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    edited November 2016
    Predators will go after prey and predators of other species. Just yesterday I was building a base when I hear a snapping sound behind me. 'Twas a particular predator making short work of a group of prey fish. Managed to get some leftovers too.

    That said, the AI for several creatures is not done yet. Some still need tweaking to be true to what they are supposed to be. Nothing that should deter you from getting the game, though. (Fair note: the current stable build is having some major technical hiccups, so if you play stable do yourself a favor and start a save file after the next build is released presumably next week).
  • PabloSLPabloSL Argentina Join Date: 2016-11-23 Member: 224162Members
    I see, so the idea is to have fairly intelligent creatures that will hunt each other, that's what I wanted to hear, I don't mind if they aren't ready yet, as long as it is the idea
  • HiSaZuLHiSaZuL N.Y. Join Date: 2016-11-11 Member: 223803Members
    edited November 2016
    Most of the carnivores chase after herbivores. There are some exceptions like reefback which is too huge and nobody touches it even tho it's completely passive... gasopod is also a herbivore but attacks on it are rare, only time you will really see them is when sandsharks find their way to a biome with gasopods and they generally just die in poison clouds. Biters can occasionally go nuts over a large corpse you leave behind but they tend to go nuts on just about everything... damn things are more of a nuisance then any large predators except maybe crabsquids. There are some places where there is a distinct lack of prey fish so you have large swarms of predators with nothing better to do then chase after you *cough* underneath floating islands *cough*

    In shorts fauna here is anything but passive. Even some flora is very much "active" there are some plants that make oxygen, some will defend themselves some house predators some are the only means of seeing around yourself.
  • PabloSLPabloSL Argentina Join Date: 2016-11-23 Member: 224162Members
    I see, still leviathans should be big enough to attack and kill reefbacks, I really hope they develop animations for battles between the big guys
  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    It's not so much that reapers can't attack/kill reefbacks, it's that the two do not share biomes. Don't know if they ever will.
  • RalijRalij US Join Date: 2016-05-20 Member: 217092Members
    edited November 2016
    I've seen sand sharks go after reefbacks in the border zone between the grassy plateaus and the sparse reef. This was several updates ago now though (taking a break from SN atm).
  • Morph_GuyMorph_Guy Join Date: 2016-04-21 Member: 216034Members
    edited November 2016
    I don't know if they'd ever be able to implement anything other than the current eating animation where they prey creature just disappears into a cloud of blood because of them trying to keep the game E10+
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    Make it a higher maturity level DLC?
  • PabloSLPabloSL Argentina Join Date: 2016-11-23 Member: 224162Members
    Morph_Guy wrote: »
    I don't know if they'd ever be able to implement anything other than the current eating animation where they prey creature just disappears into a cloud of blood because of them trying to keep the game E10+
    Well, that aint cool, but is reasonable I guess, though making this game E10+ is a bit ridiculous imo.
    Aside from that I want to see a living ecosystem(with or without animations for battles) not having that would make the game feel a bit hollow. I already got a copy btw! Grabbed it on discount 11.99
  • PabloSLPabloSL Argentina Join Date: 2016-11-23 Member: 224162Members
    Did the devs say anything about animals having to eat in order to survive?
  • SkopeSkope Wouldn't you like to know ;) Join Date: 2016-06-07 Member: 218212Members
    Did the devs say anything about animals having to eat in order to survive?

    I haven't heard anything like that. I think that predators just keep on living no matter what. It is a cool idea though, and would bring a sense of realism to the game. The are two problems I see with it. One, once a predator ate everything in an area it would just die, or migrate to another biome that had food, namely the safe shallows. Two, Reapers. Every place that Reapers spawn is nearly devoid of life, they would die before the player even got to the Aurora.

    Long story short, I don't think animals will require food to stay alive.
  • PabloSLPabloSL Argentina Join Date: 2016-11-23 Member: 224162Members
    edited November 2016
    Skope wrote: »
    Did the devs say anything about animals having to eat in order to survive?

    I haven't heard anything like that. I think that predators just keep on living no matter what. It is a cool idea though, and would bring a sense of realism to the game. The are two problems I see with it. One, once a predator ate everything in an area it would just die, or migrate to another biome that had food, namely the safe shallows. Two, Reapers. Every place that Reapers spawn is nearly devoid of life, they would die before the player even got to the Aurora.

    Long story short, I don't think animals will require food to stay alive.

    You might be right about that, but it could be solved be accelerating the prey's spawn or reproduction (idk how that works tbh) I dont think it would be something difficult to solve really, besides in nature predators may not eat for days, so I dont see why it wouldnt be the case here too

    And... it would be soo awesome to see a reaper leave his territory (temporarily) to hunt for some big prey like a reefback or treader
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    PabloSL wrote: »
    Morph_Guy wrote: »
    I don't know if they'd ever be able to implement anything other than the current eating animation where they prey creature just disappears into a cloud of blood because of them trying to keep the game E10+
    Well, that aint cool, but is reasonable I guess, though making this game E10+ is a bit ridiculous imo.
    Aside from that I want to see a living ecosystem(with or without animations for battles) not having that would make the game feel a bit hollow. I already got a copy btw! Grabbed it on discount 11.99

    Don't think unique animations of animals eating other animals would require the rating going up any higher. In fact depending on the predator doing the eating, they could even make it easier to view by removing the 'blood cloud'.
  • PabloSLPabloSL Argentina Join Date: 2016-11-23 Member: 224162Members
    I don't know a thing about coding, would such animations involve a lot a work for the devs?
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    edited November 2016
    PabloSL wrote: »
    I don't know a thing about coding, would such animations involve a lot a work for the devs?

    Good fluid animations can take a lot of work yes, but not really a lot of coding work. That's more for artificial intelligence and the like.
  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    As far as I know, the plan to make reefbacks mobile planters is still on and I, for one, would respond very badly to my garden getting eaten by anyone who is not me. So, there'd be some gameplay balancing that'd need to be considered in addition to the technical bits.
  • PabloSLPabloSL Argentina Join Date: 2016-11-23 Member: 224162Members
    Well, I don't think reapers would eat all of them reefbacks, more likely one every once in a while
  • Morph_GuyMorph_Guy Join Date: 2016-04-21 Member: 216034Members
    edited November 2016
    DrownedOut wrote: »
    As far as I know, the plan to make reefbacks mobile planters is still on and I, for one, would respond very badly to my garden getting eaten by anyone who is not me. So, there'd be some gameplay balancing that'd need to be considered in addition to the technical bits.

    I don't think the Reefbacks were ever planned to be mobile planters.
  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    Morph_Guy wrote: »
    DrownedOut wrote: »
    As far as I know, the plan to make reefbacks mobile planters is still on and I, for one, would respond very badly to my garden getting eaten by anyone who is not me. So, there'd be some gameplay balancing that'd need to be considered in addition to the technical bits.

    I don't think the Reefbacks were ever planned to be mobile planters.

    "Mobile planters". And I know it came up shortly before the previous update too. I was actually a little disappointed not to see any planters on them, but enjoyed everything else about their new look anyway, triggerhappy tiger plants included.
  • PabloSLPabloSL Argentina Join Date: 2016-11-23 Member: 224162Members
    DrownedOut wrote: »
    Morph_Guy wrote: »
    DrownedOut wrote: »
    As far as I know, the plan to make reefbacks mobile planters is still on and I, for one, would respond very badly to my garden getting eaten by anyone who is not me. So, there'd be some gameplay balancing that'd need to be considered in addition to the technical bits.

    I don't think the Reefbacks were ever planned to be mobile planters.

    "Mobile planters". And I know it came up shortly before the previous update too. I was actually a little disappointed not to see any planters on them, but enjoyed everything else about their new look anyway, triggerhappy tiger plants included.

    even if that's so, would that be viable? what if the reefback you were using dissappears/migrates?
  • subnauticambriansubnauticambrian U.S. Join Date: 2016-01-19 Member: 211679Members
    First off, I love your profile pic @PabloSL - I just got finished making a novelty mtg deck focused around krakens.

    Secondly, I started some tests as to what exactly the pred/prey relations are, but it's still on hiatus (taking a bit of a break from SN atm)

  • PabloSLPabloSL Argentina Join Date: 2016-11-23 Member: 224162Members
    edited November 2016
    First off, I love your profile pic @PabloSL - I just got finished making a novelty mtg deck focused around krakens.

    Secondly, I started some tests as to what exactly the pred/prey relations are, but it's still on hiatus (taking a bit of a break from SN atm)
    Thanks! May i see that mtg list? I'll check those tests for sure
  • 04Leonhardt04Leonhardt I came here to laugh at you Join Date: 2015-08-01 Member: 206618Members
    Rezca wrote: »
    PabloSL wrote: »
    I don't know a thing about coding, would such animations involve a lot a work for the devs?

    Good fluid animations can take a lot of work yes, but not really a lot of coding work. That's more for artificial intelligence and the like.

    Artificial Intelligence is coding, fam
  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    PabloSL wrote: »
    DrownedOut wrote: »
    Morph_Guy wrote: »
    DrownedOut wrote: »
    As far as I know, the plan to make reefbacks mobile planters is still on and I, for one, would respond very badly to my garden getting eaten by anyone who is not me. So, there'd be some gameplay balancing that'd need to be considered in addition to the technical bits.

    I don't think the Reefbacks were ever planned to be mobile planters.

    "Mobile planters". And I know it came up shortly before the previous update too. I was actually a little disappointed not to see any planters on them, but enjoyed everything else about their new look anyway, triggerhappy tiger plants included.

    even if that's so, would that be viable? what if the reefback you were using dissappears/migrates?

    Viability is something for the devs to decide. At minimum they thought it was viable at one point; mind that non-planted flora has only been added to their backs since the previous update. Reefbacks (and other NPCs) do swim around, but their numbers are stable. If you find, say, three at some spot, that's their spawn point and you will find those three (recognizable by their flora setups) in the general vicinity (reefbacks are hard to miss) whenever you return.
  • FathomFathom Earth Join Date: 2016-07-01 Member: 219405Members
    Rezca wrote: »
    PabloSL wrote: »
    I don't know a thing about coding, would such animations involve a lot a work for the devs?

    Good fluid animations can take a lot of work yes, but not really a lot of coding work. That's more for artificial intelligence and the like.

    Artificial Intelligence is coding, fam
    It's game design, actually, unless you're aiming for Skynet.
  • HiSaZuLHiSaZuL N.Y. Join Date: 2016-11-11 Member: 223803Members
    edited November 2016
    Even your scanner can't fully scan reefbacks... stating that chitinous plating is way too thick. Considering that it was the only time I can think of that scanner couldn't get through an organic life form or even inorganic... Reaper would break his teeth on that. Considering their backs start to look more like land they live for a REALLY REALLY long time, I mean most corals take a long time to form and they have a lot of em and other stuff too, which would mean that they lack natural predators that keep them in check.

    I do hope more of creatures from concept art will make it in, there are so many really interesting looking things. The only "truly" peculiar creatures we have are crabsquids, warpers, reefbacks (sort of... really pushing it), gasopods, mesmers, sea treaders(not really on second thought... there is nothing really "unique" that they do) and crashfish... do floaters actually float anything?. Everything else is still basically a fish just weird/cool/menacing/alien looking fish. When they have some peculiar interaction it makes it so much more alive. There was a concept art of some squid that looked like a jet engine lol... imagine if it was mostly passive plankton filter that you could kindly ask to substitute for your seagline? That be so effin epic. I love little things like that... if peepers were the "curious" type of fish that would give them so much more epicness even if it's a little inconsequential detail.
  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    HiSaZuL wrote: »
    Even your scanner can't fully scan reefbacks... stating that chitinous plating is way too thick. Considering that it was the only time I can think of that scanner couldn't get through an organic life form or even inorganic... Reaper would break his teeth on that. Considering their backs start to look more like land they live for a REALLY REALLY long time, I mean most corals take a long time to form and they have a lot of em and other stuff too, which would mean that they lack natural predators that keep them in check.

    I do hope more of creatures from concept art will make it in, there are so many really interesting looking things. The only "truly" peculiar creatures we have are crabsquids, warpers, reefbacks (sort of... really pushing it), gasopods, mesmers, sea treaders(not really on second thought... there is nothing really "unique" that they do) and crashfish... do floaters actually float anything?. Everything else is still basically a fish just weird/cool/menacing/alien looking fish. When they have some peculiar interaction it makes it so much more alive. There was a concept art of some squid that looked like a jet engine lol... imagine if it was mostly passive plankton filter that you could kindly ask to substitute for your seagline? That be so effin epic. I love little things like that... if peepers were the "curious" type of fish that would give them so much more epicness even if it's a little inconsequential detail.

    Reapers could still go for the young ones. I imagine they might have softer shields.

    Sea treaders have a snout as third leg, whack you with it when you come to close, and stomp up resources from the ground (a trait, btw, I like to see transposed to sand sharks). They're also the only migrating creature we currently have and could potentially become crucial to farming. I do think they qualify as peculiar. And floaters do float things, but they're currently a bit bugged in their ability to hold onto the rocks they are found on. But I recently ran into one by accident (late spawn) and had two attach to my Seamoth, rendering it useless until I dealt with them. Apparently, those lovely critters will be given a swimming mode in the near future. That's going to make travel a lot more interesting.

    Rabbit rays, if I recall correctly, are planned to steal stuff from your hands in the future. Kinda like how stalkers already do that in case of knives. And lava larvae, lava lizards, sea dragons, and bleeders definitely qualify as peculiar too.
  • PabloSLPabloSL Argentina Join Date: 2016-11-23 Member: 224162Members
    Is it even confirmed that there'll be infant animals? (aside from the emperor)
  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    PabloSL wrote: »
    Is it even confirmed that there'll be infant animals? (aside from the emperor)

    No. The sea emperor is the only creature with a designed younger form.

    However, there are smaller reefbacks without plants on their backs in the gameworld; those are young ones. Floaters technically also have a senior and junior version, but the senior ones don't count as fauna right now (I think? Can you scan them?).

    And then there's eggs if you want to count that.
  • PabloSLPabloSL Argentina Join Date: 2016-11-23 Member: 224162Members
    Well it would be awesome to see a reaper take on a young reefback
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