Framerate was awful even in experimental. Crashed within 60 seconds. Sigh. Thinking I should have waited to purchase this game. I didn't realize the current state it was in.
Your graphics drivers, audio drivers, any other drivers, and Windows update are up-to-date? About the only other thing I can think of.
Alright. I forget if I asked this before, but, last thing: are you running Subnautica from an SSD? If not, and you have one, move it to SSD (see my sig).
That's the last trick I know of until the devs fix the game from their end (I think next major update will have it, I do hope!).
Stupid question, but does it crash when you are still? As in is it time related, or position related, or vehicle related?
I have terrible lag in the seamoth, but other vehicles are fine. Certain points in the world make me crash, so if I avoid those I don't crash.
I think the crashes and the lag/bad fps are not related.
Could it be your 'crash point' (if location based crash) is very close to your start point?
No, doesn't crash when I'm still. The FPS lags when I'm moving fast in the Seamoth and it has to load terrain and whatnot. It's especially bad around my secondary base. So it's very likely terraform-related.
I have a 6-core processor, a gtx1060 6gb, 32gb of ddr4, and it's all on a SSD. So the performance should be top-notch. In fact, the game ran phenomenally on max settings when my save game was very new.
Performance is being worked on but is an on-going thing. We add a ton of stuff, then need to optimize and improve performance to fix it (which must also be targeted correctly).
You should start seeing some performance improvements (especially with hitching) in current experimental steam beta very soon.
When, if ever, will terraforming be removed? That seems to be really making it worse than anything... when I'm moving fast in the Seamoth trying to load terrain and assets up ahead.
Next week seems to be the latest on the terraforming.
As for the seamoth issue I gave in and spawned it in (hello, seamoth IX ). The seamoth lag disappeared with the new one, and I no longer bump into the terrain before it renders!
It's not buttery smooth, especially in the kelp, but a 90% improvement, as I suspected it would be. I can actually drive it now.
Seamoth VIII will be going to the Seamoth graveyard.
No, doesn't crash when I'm still. The FPS lags when I'm moving fast in the Seamoth and it has to load terrain and whatnot. It's especially bad around my secondary base. So it's very likely terraform-related.
I have a 6-core processor, a gtx1060 6gb, 32gb of ddr4, and it's all on a SSD. So the performance should be top-notch. In fact, the game ran phenomenally on max settings when my save game was very new.
Sorry to hear you're still having issues.
To me this sounds identical to the bug I once had in which clearing my cache fixed it (in fact I've had to clear my cache twice).
I gather you tried this fix but found it confusing and/or it didn't help fix the problem, in all honesty I ran the initial fix that was posted which is far easier to digest:
"To do so, backup your savegame folder and then delete "CellsCache" and "CompiledOctreesCache" folders in your savegame slot folder.
It entirely removes the stutter and crashes from my game until the world state get corrupted or whatever."
I understand this isn't the "best practice" method however it is very simple to do and provided you back up your save you can always revert should things go catastrophically wrong!
By trying it this way it would at the very least definitively rule this out from being the culprit.
I used this simple method and have had no noticeable in game issues as a result.
So I cleared ALL the cache, including the terrain chunks surrounding my base. My game runs SMOOTH AS BUTTER.
Of course, parts of my base are unusable due to the terrain poking through. But at least I can explore most of the game now, and my Cyclops and Seamoth seem to work flawlessly most of the time.
Ideal? No. But it did get the job done. And now that I have a Cyclops, my need for stationary bases is very low.
So I cleared ALL the cache, including the terrain chunks surrounding my base. My game runs SMOOTH AS BUTTER.
Of course, parts of my base are unusable due to the terrain poking through. But at least I can explore most of the game now, and my Cyclops and Seamoth seem to work flawlessly most of the time.
Ideal? No. But it did get the job done. And now that I have a Cyclops, my need for stationary bases is very low.
Hmm. K, then put your base terrain back, and move bases, to a temporary base built next to it that doesn't terraform (fill it with lockers). After getting your temp base stuffed with all the materials from the old base + old base deconstruct, clear your terrain cache again.
Comments
Your graphics drivers, audio drivers, any other drivers, and Windows update are up-to-date? About the only other thing I can think of.
See here: https://steamcommunity.com/sharedfiles/filedetails/?id=448862051
That's the last trick I know of until the devs fix the game from their end (I think next major update will have it, I do hope!).
I have terrible lag in the seamoth, but other vehicles are fine. Certain points in the world make me crash, so if I avoid those I don't crash.
I think the crashes and the lag/bad fps are not related.
Could it be your 'crash point' (if location based crash) is very close to your start point?
I have a 6-core processor, a gtx1060 6gb, 32gb of ddr4, and it's all on a SSD. So the performance should be top-notch. In fact, the game ran phenomenally on max settings when my save game was very new.
You should start seeing some performance improvements (especially with hitching) in current experimental steam beta very soon.
As for the seamoth issue I gave in and spawned it in (hello, seamoth IX ). The seamoth lag disappeared with the new one, and I no longer bump into the terrain before it renders!
It's not buttery smooth, especially in the kelp, but a 90% improvement, as I suspected it would be. I can actually drive it now.
Seamoth VIII will be going to the Seamoth graveyard.
Still get the crashes though.
Sorry to hear you're still having issues.
To me this sounds identical to the bug I once had in which clearing my cache fixed it (in fact I've had to clear my cache twice).
I gather you tried this fix but found it confusing and/or it didn't help fix the problem, in all honesty I ran the initial fix that was posted which is far easier to digest:
"To do so, backup your savegame folder and then delete "CellsCache" and "CompiledOctreesCache" folders in your savegame slot folder.
It entirely removes the stutter and crashes from my game until the world state get corrupted or whatever."
I understand this isn't the "best practice" method however it is very simple to do and provided you back up your save you can always revert should things go catastrophically wrong!
By trying it this way it would at the very least definitively rule this out from being the culprit.
I used this simple method and have had no noticeable in game issues as a result.
Cheers
I had high hopes this was the solution, well it was worth a shot as it solved many users with a similar problem.
Hope you get it fixed soon
Of course, parts of my base are unusable due to the terrain poking through. But at least I can explore most of the game now, and my Cyclops and Seamoth seem to work flawlessly most of the time.
Ideal? No. But it did get the job done. And now that I have a Cyclops, my need for stationary bases is very low.
Hmm. K, then put your base terrain back, and move bases, to a temporary base built next to it that doesn't terraform (fill it with lockers). After getting your temp base stuffed with all the materials from the old base + old base deconstruct, clear your terrain cache again.