What do you think about a Subnautica sequel?
Skope
Wouldn't you like to know ;) Join Date: 2016-06-07 Member: 218212Members
Now, don't go clicking that disagree button just yet. Let me explain. I realize that Subnautica isn't even fully released, so any kind of sequel will most likely come in a couple years. But with all these questions about adding new content to Subnautica, I thought maybe these could be realized in a sequel. Such as the Lilypad biome, the Phantom Leviathan, and the ever important Rock Puncher along with many other concept creatures didn't make the cut. These things are unlikely making 1.0, but I could see them making it in for a game in a different part of Subnautica's ocean, a place beyond the void of Subnautica. But that's just my thoughts.
Comments
They never promised that..... it's just ideas they had.....this isn't No Man's Sky
I put "promised" between quotation marks. Obvs it's not promised in the literal sense of the word, but it's def more than "just ideas" by now.
For the record, it's not a money issue. I've already said a handful of times that if UWE needs/wants more money, they can have it because 20 bucks is well below what I consider this game worth. I just want stuff that's meant to be together to be together.
Why work on a whole new game that's just a rehash of this one?
Waste of time, money, and resources. Just add to Subnautica until it's epic then go an extra step further.
STAAAHP!
First let's get this puppy released first mon
On a more serious note, I don't want to see subnautica go into space. This should be contained to a cute little area like we have right now, much nicer to create a story and that isolation is also part of why it works.
What I do want to see for Sub2, if the tech is finally available... Is procedural and or random generation, while still being able to provide the level of detail we have now with the handcrafted world. Would also be "easier" to add content and replayability... And of course, 3D voxel based world, you could go the Terraria route, by having to upgrade your tools using tiers (ie: pickaxe) to be able to access certain areas or resources.
But, can it be different enough from what we have now and as such, an improvement? Cause that would also be a requirement if it is to be a true sequel instead of a "oh hey water world again with bigger-worldNmore-stuffs"
That said, if UWE decided to do a sub2 project you can count me in for the kickstarter/alpha/prerelease/stuffs.
One last thing I really like is the idea of procedural generation- I highly agree with @Kouji_San, and it reminds me of this thread, where the potential of that idea was heavily discussed and some really nifty solutions were proposed.
But I also think it's wise to wait 'til the game comes out before we get too lost in daydreams. As fun as daydreams are.
Or it could be after a Colonization effort goes dark and you have to find out what happened to the rest of the Alterra Team
So it'd be like now but with more exploring abandoned bases and facilities.
Or it could be about establishing a colony in an area outside of the Quarantine Zone (The Subnautica 1 Map) and battling against the Natives, Avatar style.
I hate the talk of DLC, never mind a second game. If people are talking about DLC before a game's even released, I get worried. It's all backwards and just plain wrong.
If they have ideas, they should put them in 1.0. We can wait.
Can't speak for everyone, but my daydreams are less about the game lacking something and just that I've fallen in love with Subnautica's world. I want to see more of it than would really make sense for a story about a lone survivor trying to get home.
But I get what you're saying!
There's still a good chance they're going to be in the game, but only a future update after v1.0.
While there are some things from the concept art that I would really like to see v1.0, I'd be fine with having DLC after release. Rember that just because it's DLC doesn't mean it has to cost money.
But hey, that's just a theory
I would like to know how they are doing financially and emotinally on the subject tho. Investing yourself into things that aren't going to happen is... well... it is disappointing for starters.
Then, I'd start thinkin' about "wishes".
It's a single player pseudo mmo where you get dropped off at a procedurally generated part of the Subnautica planet and tasked with exploiting the resources. Every day there is a delivery collection and your proceeds and mail orders are processed. Prices vary depending on the amounts generated by other players and awards are given out for today's most prosperous. You have to balance the risks of delving deeper for more rare resources, the limited capacity of the launch devices and using found resources for expanding your endeavor.
If we want this game to be the best, we have to focus on this first. Then think of anything else.
Unreal Engine is better in every way.
If they do that I want an original Subnautica port to the new engine. Will pay extra.