Subnautica Precursor Update Released - Subnautica
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Subnautica Precursor Update Released - Subnautica
A new Subnautica update is available on Steam! Our latest update is chock full of new secrets to unravel. Previously, you may have noticed strange, high-tech cubes – or bases – placed throughout...
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The update solved the problems with drop FPS, freezes and crashes of the previous update? The old savegame is compatible? or recommended new game whit new savegame?
The crashes slow me down, but do not deter me. If it was a fully fledged completed game, it'd probably infuriate me, but we can see regular updates, so we know you are getting to it!
Wishing the developers all the best, I'll be back with feedback once I've spent some time on it
Some of us remember when the cyclops didn't have cameras. Or light controls. Or collision detection.
Try to see what is good in the new update and not what isn't done yet. Remember it's EA and they're constantly working on the game, and can only do so much at once.
I've had the quit to desktop crashes before. Rebooting the computer seems to help.
Booo to the folks bee-itchin' about thingz not yet done in a STILL-BETA-GAME.
Nope. Cory Strader has explained yesterday the process they' have to go through on the Steam Forums.
"Terraforming removal is NOT part of this upcoming update.
Much of the groundwork was done in preparation for it, however. Disabling terraforming is easy, it's just 1 line of code. However, a very large refactoring of the base building code had to be done, so that they will work with proper collision detection with the terrain, among many other things. The nice side effects of which have been that many buggy elements of the building code have been fixed up, such as some modules disappearing when others are built. This stage stage of refactoring was the hardest and most time consuming part.
The next stage is underway, to tweak buildable elements placement code in order to raise up minimum height requirement, and that stage is much simpler, and hopefully won't be more then another week or two to work out. Once that is done, and things seem to be working properly, we can remove the terraforming of terrain when bases are built.
However, even at that point, that simply means that we can THEN go in and start work on taking advantage of the new static terrain to help with further optimizations in the game. So, yeah, this is a big ongoing task, and not one that is easy to estimate out, so the roadmap deadlines for it have always been approximations. Such is game development."
I HAVE TO KNOW!!!!!!!!!!!
Also I was waiting for this update and of course it comes out when I'm at work! Dang it Guess I'll have to drool over the pictures for the next....uh, 2 1/2 hours
You should probably still start a new game if you want to experience everything they've put in. I'd imagine the more subtle changes like PDA while in seamoth (YAY!) would carry over, but you might not get all the hot precursor action in an old save.
Also, in case anyone's curious, Lost River brine deals you damage now. I'm guessing it has in experimental for a while, but it's now stable.
The only way you're going to get an absolute answer for this is to play it for yourself. Everybody's computer is different; different hardware, different software.
*EDIT* Deleting the cache files seemed to have fixed the issue, Leaving this post incase anybody else has this problem
Never mind, I restarted the game and it's fine now.