Improved frame rate OR new updates
SnowballSniper
Join Date: 2016-12-02 Member: 224443Members
Join Date: 2016-12-02 Member: 224443Members
Comments
Early access and game preview games won't be completely optimized until the game is near or totally finished. This was all clearly laid out before I purchased it and I was okay with the state of the game.
If you're not able to deal with the frame rate wait until they finish the actual game before jumping back in. There's nothing to say that new updates don't also include frame rate fixes as well, so this blanket A.) or B.) choice doesn't really make sense.
If the game was complete and they were let's say, charging for add on content but still not fixing the frame issue then yes, I would be very annoyed, but that's not the case. It's a work in progress and I have no doubt they are doing what they can to get everything up to par.
I love updates just as much as everyone else. But I want the updates to be playable.
Frame rate should be the number one priority, Even if it means delaying updates.
Let me educate you on how games are made.
You have programmers, they write code, add all the lovely features and bugs, then have to remove the bugs again, because people complain about them.
You have artists, they draw pictures, concepts and create the pretty UI you see.
You have modellers, Animators, Riggers etc, who are responsible for making and creating new models and animating them, if needed.
The others, that do everything else that is needed to get that game from the heads of individuals into a product you can play, advertising, making trailers, writing community posts etc.
Now, there are multiple of each of these types of people working on the game. I know this might be a shock, but when making a game, not everyone works on the same thing.
So while your modellers, animators, and artists are busy making lots of new shiny content, your programmers can be off, programming and fixing bugs.
This whole thread is pointless as it shows a lack of understanding of game development. You talk as if the dev team are a collective and can only work on one thing together, even though in general artists are going to be pretty crap at fixing bugs. They'll probably add many, many more of them.
We're hoping to send it off to Microsoft soon, once we're convinced we have a good shot at passing certification. Sorry for the delay, we're working as fast as we can.
I agree, and it's those numbers pretty exactly. Anything less than 15 begins to cause playability issues.
Good luck @Obraxis, devs, and engineers, have a good feeling this patch will be worth it
smh
motion sickness
You try holding the power button until the power pack turns amber to do a cold restart and clear the cache.
It is good to know you guys are doing your best to fix the terrain and making sure the FPS does not get worse
MAYBE, add a few more people on either New Updates or Improved Framerate when needed the most.
The part that takes my money.
"in development" should not be a license to charge for something unplayable.
I paid for both the PC version (awesome) and the XBOX version (frustrating). I feel very let down by the latter. Having said that, I am sure it will be great in the end.
Oh yeah, and trying to catch fish with an XBOX controller at a slow frame rate has got to be one of the worst gaming experiences I have ever had :-)~
You know left trigger catches fish, right? Using 'A' to catch fish is next to impossible with bad frames, but with LTrigger, at least sometimes you can manage it.
Also, the reason XB1 hasn't gotten an update is they're trying to get performance fixed on it (releasing more content without fixing the performance would, of course, drop performance even more).
It's understandable that you are frustrated with the terrible framerate whenever it happens, I was too, but it's still labelled under the "Preview" section. The developers are working hard to improve the framerates and confirmed in a twitter tweet that the update will be out before X-mas. So that's something we all have to look forward to!
I just chatted with Max and he mentioned that the game is now (internally at least) running at a fairly dependable 30 fps when you're not moving. Once you move, that's when it starts streaming in the world and then it starts hitching. So he and Jonas are focusing on improving the streaming, not "frame rate" per se.
Having played the similar preview title of ARK: Survival for over a year now on xb1, I know how frustrating a pc optimized game can be on the platform, and I hope the dev's can fix the performance issues this game has, because I really do enjoy it.
Looking forward for a performance fix to come soon.