Possible story implications: precursors have discovered the worm. Sent a sub into it for inspection. Sub stopped responding. This precursor sub contains an upgrade for any vehicle: -75% damage and +60% depth.
Precursorso set up pylons for warnings and research.
My own drawing: http://imgur.com/hr5rG8N
Giving the player a reason to go inside and check things out xD
Upgrade sounds a little powerful though.
Possible story implications: precursors have discovered the worm. Sent a sub into it for inspection. Sub stopped responding. This precursor sub contains an upgrade for any vehicle: -75% damage and +60% depth.
Precursorso set up pylons for warnings and research.
My own drawing: http://imgur.com/hr5rG8N
Possible story implications: precursors have discovered the worm. Sent a sub into it for inspection. Sub stopped responding. This precursor sub contains an upgrade for any vehicle: -75% damage and +60% depth.
Precursorso set up pylons for warnings and research.
My own drawing: http://imgur.com/hr5rG8N
Thanks for the comments on my drawing, I hate doing stuff in pen. The reason I was saying +60% depth and -75% damage is the precursors have bases with "an alloy of unprecedented integrity."
Thanks for the comments on my drawing, I hate doing stuff in pen. The reason I was saying +60% depth and -75% damage is the precursors have bases with "an alloy of unprecedented integrity."
I could never draw in pen xD Being unable to erase stuff would drive me insane. I don't really like drawing in pencil much anymore either though, it's pretty much all digital with my Wacom tablet now.
Can the depth/strength work in percentages? Right now they only work in set whole numbers. Would these work for all vehicles or just specific ones? Any suggestions for the resources required?
Maybe there would be a few scraps inside the worm. Combine these 4 scraps with some plasteel and you get the module. About percentages, I don't remember the exact depths so I wanted to make sure that there was a huge improvement in depth.
Would be cool if it's not static and moves to diffent places. Do you think?
It would be cool, but hard. With a handcrafted world, things have to be in very specific positions. Take the floating island for example. Realistically, it should move, but in terms of the game it's pretty hard to code that.
There Is A Fetish. I Count It As My "Secret" But It Was Never A Secret. Just Guess Its Name.
Vore
Normally I would give you a complementary awesome on your first post, but I'd care not to awesome that. I do agree that that is most likely what Julian meant, though. Before this thread derails into a discussion on vore, let's discuss the non-vore reasons we want this biome implemented. I think it would encourage and reward curiosity to the extreme degree, and would come as an unexpected (and exiting) surprise to new players.
Possible story implications: precursors have discovered the worm. Sent a sub into it for inspection. Sub stopped responding. This precursor sub contains an upgrade for any vehicle: -75% damage and +60% depth.
Precursorso set up pylons for warnings and research.
My own drawing: http://imgur.com/hr5rG8N
Let me help you:
When you post images here, put the URL as this (I'm going to write everything, not using the symbols)
[image] placeurlhere dot jpg[/image]
Don't use the spaces, and, between the []s, use the bold letters.
I think living worms are overdone in fiction. HOWEVER, we do see the sea threaders going back and forth between their nests and the edge of the map. What if they were going there for food or nesting material?
Stay with me here, what if they were detritivorous and were actually piecing apart a giant creature that just died.
Now, I really like to incorporate unused art, so think this thing, except dead. Or migrated.
Now, since it's recently dead, think a bunch of detritivores have suddenly swopped in and starting eating the insides, picking the inside of the crab or lobster-like exoskeleton mostly clean.
Now, it should be mostly picked clean, but the abundant flesh should be feeding a bunch of life:
Now, we know we need a spaceship, but perhaps titanium just isn't strong enough for whatever engine the precursors want us to build, so maybe we need the creature's gizzard or other hardened, exotic body part.
Now comes the tricky part:
The locals do not want us ANYWHERE NEAR their food.
But we gotta head down there and actually fish out some crazy biological vibranium cloaca or whatever this thing had that could contain an ion crystal. Hell, maybe it just ate some Precursor tech a while back.
Have us forced to scout the inside of that maze creature with camera drones, because only our swimmer body and our seaglide can actually fit inside the little holes in the shell of this dead monster.
Have us forced to scout the inside of that maze creature with camera drones, because only our swimmer body and our seaglide can actually fit inside the little holes in the shell of this dead monster.
I think both ideas sound cool!
like your incorporation of the Ohm Ohmu(?) into your suggestion. Really like that movie!
We already have a dev art of a punching crustacean though, and it's alive and lively.
I meant more of look at the chitin design in the video for some sort of advanced material to harvest.
Wasn't there some plans for potentially utilizing Reefback shells - or something inspired by their design - for Hull/Pressure upgrades? Plans or at the very least ideas.
Comments
Giving the player a reason to go inside and check things out xD
Upgrade sounds a little powerful though.
Love your drawings, by the way!
Yeah, they're nice and detailed.
Well you said it wasn't a secret so I assumed everyone already knew. :P
I could never draw in pen xD Being unable to erase stuff would drive me insane. I don't really like drawing in pencil much anymore either though, it's pretty much all digital with my Wacom tablet now.
Can the depth/strength work in percentages? Right now they only work in set whole numbers. Would these work for all vehicles or just specific ones? Any suggestions for the resources required?
That's what I'm thinking; though it wouldn't even need to be story-related. Just having it off to the side for the curious at the very least.
It'd be static; just burrowed into a single part of the map and remains there.
It would be cool, but hard. With a handcrafted world, things have to be in very specific positions. Take the floating island for example. Realistically, it should move, but in terms of the game it's pretty hard to code that.
Vore
Normally I would give you a complementary awesome on your first post, but I'd care not to awesome that. I do agree that that is most likely what Julian meant, though. Before this thread derails into a discussion on vore, let's discuss the non-vore reasons we want this biome implemented. I think it would encourage and reward curiosity to the extreme degree, and would come as an unexpected (and exiting) surprise to new players.
Let me help you:
When you post images here, put the URL as this (I'm going to write everything, not using the symbols)
[image] placeurlhere dot jpg[/image]
Don't use the spaces, and, between the []s, use the bold letters.
I think living worms are overdone in fiction. HOWEVER, we do see the sea threaders going back and forth between their nests and the edge of the map. What if they were going there for food or nesting material?
Stay with me here, what if they were detritivorous and were actually piecing apart a giant creature that just died.
Now, I really like to incorporate unused art, so think this thing, except dead. Or migrated.
Now, since it's recently dead, think a bunch of detritivores have suddenly swopped in and starting eating the insides, picking the inside of the crab or lobster-like exoskeleton mostly clean.
Now, it should be mostly picked clean, but the abundant flesh should be feeding a bunch of life:
Now, we know we need a spaceship, but perhaps titanium just isn't strong enough for whatever engine the precursors want us to build, so maybe we need the creature's gizzard or other hardened, exotic body part.
Now comes the tricky part:
The locals do not want us ANYWHERE NEAR their food.
But we gotta head down there and actually fish out some crazy biological vibranium cloaca or whatever this thing had that could contain an ion crystal. Hell, maybe it just ate some Precursor tech a while back.
Anyways, that's my spin on the idea.
Have us forced to scout the inside of that maze creature with camera drones, because only our swimmer body and our seaglide can actually fit inside the little holes in the shell of this dead monster.
I think both ideas sound cool!
I fricken' love this thread.
Got a better word salad for it? I mean what other part of a giant sea creature would make a nuclear rocket nozzle?
I meant more of look at the chitin design in the video for some sort of advanced material to harvest.
Biological vibranium cloacas, man. That's all we need
Actually kill me.
Wasn't there some plans for potentially utilizing Reefback shells - or something inspired by their design - for Hull/Pressure upgrades? Plans or at the very least ideas.