Mods?
Luitjens
Join Date: 2010-07-26 Member: 73034Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, Subnautica Playtester
Devs: Will we be able to mod the game using unity and to what extent? Just top-layer scripts? models? physics? engine? terrain?
Users: What kind of mods do you want to see? Based on speculations so far...
I would want multiple models for some of the various models in the game... or other mods that add that bit of dynamic in the way it changes everytime you play a new game.
Also, charlie kelp in the works already.
Users: What kind of mods do you want to see? Based on speculations so far...
I would want multiple models for some of the various models in the game... or other mods that add that bit of dynamic in the way it changes everytime you play a new game.
Also, charlie kelp in the works already.
Comments
Imagine something like the steam workshop for this game. It would be awesome to be able to clone an existing creature and script a custom behavior to it. You would be suprised what the community can come up with. I'm thinking of shoaling, mate seeking, curious, timid, hunter/prey, foraging, defensive, aggressive, flanking, floating, playful, migration, nocturnal, symbiotic, seeking, thievish, etc. behaviors. And that is just for starters!
The world would be full of fantastic creatures that really bring it to life and make it higly attractive to explore and interact with. You would essentially be crowd sourcing Lebensgeist! (German word for liveliness, agility/vitality, spirit, the thing that the almighty himself breathes into his creations. Hard to translate. Charlie will love this, I'm sure)
A scripting language and a comparatively simple API to launch queries about the surroundings (terrain, collision, creatures, plants, materials) is all that's needed. Isn't there scripting support already built in in Unity? The guys at OpenTTD did a great job at providing an API and the resulting mods are totally awesome!
Basically it would be awesome to have all the gameplay and UI coded in moddable script, like it is in NS2. I mean, come on, you've got the perfect sandbox game that just waits to become modded into a Schleichfahrt total conversion or Subculture remake! The community can and will do this, if you provide the tech, graphics and assets. This is a market not to be underestimated (think Half-Life sales after Counter-Strike)!
If you don't provide an overarching storyline, the community will. Missions? Encounters? Quests? Achievements? Consider it done! As long as you provide the basic building blocks anything that you don't have the time for can be created by the community.