Ns_rift (update)

BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
<div class="IPBDescription">aboard the USC Kadach</div> <i>A lonely Vessel along the outer rift, drifting lazily along the space winds. Its outer hull lights glowing like lights at twilight, these images put the crew of of Orion Drop ship into a calmed state of mind. The task before them was still a looming one, Kahaar had infested the USC Kadach, and they were there to reclaim it. It wasn't very often that the TSA was sent to do jobs for private Companies, but the United Space Command was willing to pay a large price. Looking out the window the ship taking up most of the view. Soon the sounds of the hull cutters would be heard as the Orion clipped its way into the hull of the Kadach. Then they would deploy securing the ship...</i>


First off, The name of the ship comes from my Girlfriend, Its kinda dedicated to her, second of all, THIS MAP IS NOT COMPLETE, and isn't very much further progressed then before... But i'm workin on it still. Here is some more shots, I'm actualy thinking of changeing alot of textures by recolours and some repaints.. so far I have a BIT of tiding work to do as i get 2 spots jumping to 1k R_speeds ( from 700) and some may be surprised but the detail, I'm surprised as well in how much i'm packing in and how much you can see at a time... should be a nice map... anyways heres some shots for all you who are still waiting <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

<b><span style='font-size:7pt;line-height:100%'>The cafiteria, These new signs are a real treat <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> look pretty nifty ingame!
<img src='http://www.members.shaw.ca/timgauthier/ns_rift0062.jpg' border='0' alt='user posted image'>

This is a hall near a hive, Still lacking ALOT of brush work that will show up as soon as I finish making textures!
<img src='http://www.members.shaw.ca/timgauthier/ns_rift0067.jpg' border='0' alt='user posted image'>

</b></span>
«13

Comments

  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    edited January 2003
    <b><span style='font-size:7pt;line-height:100%'>The slightly changed med-bay, I may rework some of this area, you NEVER know with me do you! :O!
    <img src='http://www.members.shaw.ca/timgauthier/ns_rift0069.jpg' border='0' alt='user posted image'>

    Orions "entrance" Its the marine start, but I think Orions Entrance Works better for a name don't cha! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    <img src='http://www.members.shaw.ca/timgauthier/ns_rift0070.jpg' border='0' alt='user posted image'>

    A change in the ready room <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    <img src='http://www.members.shaw.ca/timgauthier/ns_rift0061.jpg' border='0' alt='user posted image'>
    </b></span>
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Looks good Bit, keep up the good work.
  • Flying-BastardFlying-Bastard Join Date: 2002-10-31 Member: 1859Members
    Woosh !!! look veryveryvery good!! nice txtures and layout. The cafeteria is a b so l u t l y great! tell me its gonna be the RR! anway i also think the marine start is a bit plain, add some highs and details. bah, its not complete anway. looking forward to it!
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    Looks Excellent!

    can't wait to play it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • biofrogbiofrog Join Date: 2002-04-26 Member: 522Members
    Oh my god it's beautiful! Awesome work BiTMAP
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    ahh thank you guys <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> I'm working on some tweeking here and there and maybe even a new area started up... who knows what happens when i start mappin lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    edited January 2003
    dude, looking awesome.

    the MS, though. that crate just seems... random. It's even blocking a computer screen. Take the crates out and fit some really interesting things in. (like more holograms)
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    Looks very nice. Let us know when it's ready to test.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    crates came out of the Orion Boarding Craft (OCB <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> LOL ) and are supplies... (plus they keep you from building anything there becuase it would cuase issues with command pod).
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Impressive Bitmap.
    You sure have come a long way! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    The custom holograms had a great feel to it but they don't seem to be emitting blue light like they should.

    Still, great work!
    Oh and you should rename it to Kafeteria! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    I can help with a few custom textures if you want. Ya know, with the ship's insignia/logo and such.

    Med-bay should have special doors and have a more.."white" color scheme to make it really.. "medical" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    alright, I have some work done on NS_rift but got me a leak and some really messed up stuff, so I'll fix it 2morrow and hopefuly get it working!
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Well at least you know the leak is in the last place you changed stuff! hehe

    Thats how i map.
    Area by area.
    NEVER change stuff in 2 different areas.
    Always do a full compile after any changes.
    I do it this way, and leaks have never again been a problem for me.
  • Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
    That's absolutely excellent, I love the textures showing what the different rooms are.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Neat holosigns. Do they animate? Nice medlab too.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
  • TikiTorchBobTikiTorchBob Join Date: 2002-11-13 Member: 8527Members
    <span style='font-size:21pt;line-height:100%'> holycrapthat'sawesomestuff™</span>

    <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    hehe wow, nice to have some replies <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Medlabs going to most likely stay as it is, the recoloured textures look like tool... And The latest compile worked need to actualy see how the R_speeds are now though)
  • bicballbicball Join Date: 2002-11-23 Member: 9751Members
    Bow down to your god.
    <img src='http://dynamic.gamespy.com/~hostileintent/ikonboard/iB_html/non-cgi/emoticons/pray.gif' border='0' alt='user posted image'><img src='http://dynamic.gamespy.com/~hostileintent/ikonboard/iB_html/non-cgi/emoticons/pray.gif' border='0' alt='user posted image'><img src='http://dynamic.gamespy.com/~hostileintent/ikonboard/iB_html/non-cgi/emoticons/pray.gif' border='0' alt='user posted image'>
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    wow, looks great. i love the medilab, it actually looks and feels like a real facility, and at the same time feels futuristic.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    The groove thing in the floor was what done it for me.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    <!--QuoteBegin--Mr.Ben+Jan 18 2003, 12:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Ben @ Jan 18 2003, 12:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The groove thing in the floor was what done it for me.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That groove, i'd put a grating over it, and put in lights under it.
    Then, lower the ambient light level in the medlab, and stuck a flew flickering lights all around, and some dripping ooze sounds near a test tube filled with green goo.

    Oh yes... That would really work! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Just an interesting thing which i've not seen before....*me stills grooved floor.

    *me also stils black panthers idea.
  • MeltedSnowmanMeltedSnowman Join Date: 2002-11-08 Member: 7779Members
    Great stuff. Can't wait to play this.
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    Beautiful. I want to play it.
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    looks like something you'd see in an <i>Aliens</i> movie.... incredible work there, cant wait for finished product <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Eternal_BlissEternal_Bliss Join Date: 2002-11-07 Member: 7633Members, NS1 Playtester, Contributor
    looks very good!
    i can't wait to put it on my server when it's out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    <!--QuoteBegin--sekdar+Jan 19 2003, 09:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sekdar @ Jan 19 2003, 09:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->looks like something you'd see in an <i>Aliens</i> movie.... incredible work there, cant wait for finished product <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    funny thing is I just SAW the aliens movie way long time after that was made :O

    and I'm going for a Offical map here, so if you run an NS server, you'll PROLLY run this <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    Also I'm going to hopefuly put some more time into the level, if my Simcity 3k city doesn't eat me again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> lol. I'm thinkin grates would ruin the look BP, and flickering lights would ruin the mood, Its got this chilling kinda like Frozen in time dealee going on in there, but i DEFINATLY need to lower the ambience a bit.
  • boobs!boobs! Old-School Competitor Join Date: 2002-11-13 Member: 8504Members
    as you can see tiki loves the map so far, as do i. any chance we [ReD] guys could get some beat testing on the Skulk Pit? i swear ill let FW and some nubs in sYn play too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
    we just love new maps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> down with the gridlock! hohoho
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Those new signs made me have an orgasm.

    Good work. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • CookieCookie Join Date: 2002-11-04 Member: 6817Banned, Constellation
    mmmmmmmmmmmmm lovely ********************** i liek the cafeteria sign <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Sign In or Register to comment.