Ns_rift (update)
BiTMAP
Join Date: 2002-11-08 Member: 7685Members
<div class="IPBDescription">aboard the USC Kadach</div> <i>A lonely Vessel along the outer rift, drifting lazily along the space winds. Its outer hull lights glowing like lights at twilight, these images put the crew of of Orion Drop ship into a calmed state of mind. The task before them was still a looming one, Kahaar had infested the USC Kadach, and they were there to reclaim it. It wasn't very often that the TSA was sent to do jobs for private Companies, but the United Space Command was willing to pay a large price. Looking out the window the ship taking up most of the view. Soon the sounds of the hull cutters would be heard as the Orion clipped its way into the hull of the Kadach. Then they would deploy securing the ship...</i>
First off, The name of the ship comes from my Girlfriend, Its kinda dedicated to her, second of all, THIS MAP IS NOT COMPLETE, and isn't very much further progressed then before... But i'm workin on it still. Here is some more shots, I'm actualy thinking of changeing alot of textures by recolours and some repaints.. so far I have a BIT of tiding work to do as i get 2 spots jumping to 1k R_speeds ( from 700) and some may be surprised but the detail, I'm surprised as well in how much i'm packing in and how much you can see at a time... should be a nice map... anyways heres some shots for all you who are still waiting <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
<b><span style='font-size:7pt;line-height:100%'>The cafiteria, These new signs are a real treat <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> look pretty nifty ingame!
<img src='http://www.members.shaw.ca/timgauthier/ns_rift0062.jpg' border='0' alt='user posted image'>
This is a hall near a hive, Still lacking ALOT of brush work that will show up as soon as I finish making textures!
<img src='http://www.members.shaw.ca/timgauthier/ns_rift0067.jpg' border='0' alt='user posted image'>
</b></span>
First off, The name of the ship comes from my Girlfriend, Its kinda dedicated to her, second of all, THIS MAP IS NOT COMPLETE, and isn't very much further progressed then before... But i'm workin on it still. Here is some more shots, I'm actualy thinking of changeing alot of textures by recolours and some repaints.. so far I have a BIT of tiding work to do as i get 2 spots jumping to 1k R_speeds ( from 700) and some may be surprised but the detail, I'm surprised as well in how much i'm packing in and how much you can see at a time... should be a nice map... anyways heres some shots for all you who are still waiting <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
<b><span style='font-size:7pt;line-height:100%'>The cafiteria, These new signs are a real treat <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> look pretty nifty ingame!
<img src='http://www.members.shaw.ca/timgauthier/ns_rift0062.jpg' border='0' alt='user posted image'>
This is a hall near a hive, Still lacking ALOT of brush work that will show up as soon as I finish making textures!
<img src='http://www.members.shaw.ca/timgauthier/ns_rift0067.jpg' border='0' alt='user posted image'>
</b></span>
Comments
<img src='http://www.members.shaw.ca/timgauthier/ns_rift0069.jpg' border='0' alt='user posted image'>
Orions "entrance" Its the marine start, but I think Orions Entrance Works better for a name don't cha! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
<img src='http://www.members.shaw.ca/timgauthier/ns_rift0070.jpg' border='0' alt='user posted image'>
A change in the ready room <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<img src='http://www.members.shaw.ca/timgauthier/ns_rift0061.jpg' border='0' alt='user posted image'>
</b></span>
can't wait to play it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
the MS, though. that crate just seems... random. It's even blocking a computer screen. Take the crates out and fit some really interesting things in. (like more holograms)
You sure have come a long way! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
The custom holograms had a great feel to it but they don't seem to be emitting blue light like they should.
Still, great work!
Oh and you should rename it to Kafeteria! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
I can help with a few custom textures if you want. Ya know, with the ship's insignia/logo and such.
Med-bay should have special doors and have a more.."white" color scheme to make it really.. "medical" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Thats how i map.
Area by area.
NEVER change stuff in 2 different areas.
Always do a full compile after any changes.
I do it this way, and leaks have never again been a problem for me.
<!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
<img src='http://dynamic.gamespy.com/~hostileintent/ikonboard/iB_html/non-cgi/emoticons/pray.gif' border='0' alt='user posted image'><img src='http://dynamic.gamespy.com/~hostileintent/ikonboard/iB_html/non-cgi/emoticons/pray.gif' border='0' alt='user posted image'><img src='http://dynamic.gamespy.com/~hostileintent/ikonboard/iB_html/non-cgi/emoticons/pray.gif' border='0' alt='user posted image'>
That groove, i'd put a grating over it, and put in lights under it.
Then, lower the ambient light level in the medlab, and stuck a flew flickering lights all around, and some dripping ooze sounds near a test tube filled with green goo.
Oh yes... That would really work! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
*me also stils black panthers idea.
i can't wait to put it on my server when it's out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
funny thing is I just SAW the aliens movie way long time after that was made :O
and I'm going for a Offical map here, so if you run an NS server, you'll PROLLY run this <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Also I'm going to hopefuly put some more time into the level, if my Simcity 3k city doesn't eat me again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> lol. I'm thinkin grates would ruin the look BP, and flickering lights would ruin the mood, Its got this chilling kinda like Frozen in time dealee going on in there, but i DEFINATLY need to lower the ambience a bit.
we just love new maps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> down with the gridlock! hohoho
Good work. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->