Why Subnautica needs the Ghost Leviathan (And how it can be easily implemented)
CrimsonAcer
Wisconsin Join Date: 2015-08-04 Member: 206766Members
So the Ghost Leviathan may not make it to 1.0, and that really bums me out. It's such a cool and different looking creature than the other leviathans. So far the game has 2 aggressive (Dragon and Reaper), 2 defensive (Sea emperor? and Sea Treader) that is, if you consider that thing a leviathan really, and 1 passive (Reefback). The gap between these leviathans is pretty big too. As you descend into the grand reef you aren't really bound to see Sea Treaders unless you actively look for them. There is also the danger factor. Warpers and Crabsquids are the only danger to a player inside a vessel like an exosuit or seamoth. And while you are making your way to the lava biome, you won't really run into these things more often than you can handle.
So I propose that the Ghost Leviathan be one of two dangers in the Subnautica world on the way to the lava biome. Increasing the amount of crabsquids in the grand reef an possibly adding a high probability for Warpers. Think about it, the grand reef is the most diverse biome, therefore it would make sense the precursors allocated more Warpers to keep an eye on that particular ecosystem. This can risk you getting pulled out of your submersible while you sit helpless. So back to the point: The players can choose between taking on a larger amount of mobs that can disable their submersible, or take on one giant creature who can obliterate their submersible.
Now the choice seems obvious, except for the simple fact that the Ghost Leviathan doesn't care about players. The Ghost Leviathan is a territorial creature. It sees the Seamoth, Exosuit, and even the Cyclops, as creatures trying to invade its territory. It will ram the submersibles, dealing damage to them. This will require a different approach, as players will have to leave their submersible to scout out ahead, making sure the Ghost Leviathan isn't swimming around. The creature is big enough that players don't seem like a threat to it. This also helps to explain why the River Prowler isn't ever attacked by it. The reason I thought of this was because the head of the Ghost Leviathan reminds me of a hammerhead shark.
This means that the only work needed to be done for this creature is modelling, basic swim animations, a very basic headbutt, and of course, spawn nodes. I really think this would be great, as there are really only big impressive creatures on the surface and the very bottom of the map. adding one in the middle would help bridge that gap and make it an overall more interesting world. Plus, the time required for players to get out and look around for the Ghost leviathan also lets them slow their role and really take in how beautiful the Lost River is.
Join the fight today, we may not be able to Save the Rock Puncher, but we can still Save the Ghost Leviathan!
So I propose that the Ghost Leviathan be one of two dangers in the Subnautica world on the way to the lava biome. Increasing the amount of crabsquids in the grand reef an possibly adding a high probability for Warpers. Think about it, the grand reef is the most diverse biome, therefore it would make sense the precursors allocated more Warpers to keep an eye on that particular ecosystem. This can risk you getting pulled out of your submersible while you sit helpless. So back to the point: The players can choose between taking on a larger amount of mobs that can disable their submersible, or take on one giant creature who can obliterate their submersible.
Now the choice seems obvious, except for the simple fact that the Ghost Leviathan doesn't care about players. The Ghost Leviathan is a territorial creature. It sees the Seamoth, Exosuit, and even the Cyclops, as creatures trying to invade its territory. It will ram the submersibles, dealing damage to them. This will require a different approach, as players will have to leave their submersible to scout out ahead, making sure the Ghost Leviathan isn't swimming around. The creature is big enough that players don't seem like a threat to it. This also helps to explain why the River Prowler isn't ever attacked by it. The reason I thought of this was because the head of the Ghost Leviathan reminds me of a hammerhead shark.
This means that the only work needed to be done for this creature is modelling, basic swim animations, a very basic headbutt, and of course, spawn nodes. I really think this would be great, as there are really only big impressive creatures on the surface and the very bottom of the map. adding one in the middle would help bridge that gap and make it an overall more interesting world. Plus, the time required for players to get out and look around for the Ghost leviathan also lets them slow their role and really take in how beautiful the Lost River is.
Join the fight today, we may not be able to Save the Rock Puncher, but we can still Save the Ghost Leviathan!
Comments
Why not both?
Does it make sense to have a Rock Puncher if Terraforming is going to be removed from the game?
I doesn't need to terraform. I've thought, give the Rock Puncher and the rocks with the Floaters on them a use. Have the Rock Puncher travel around and break these rocks (they could respawn after a few days) and scattering a mix of silver and gold.
Then once all the rocks in the area are broken, the Rock Puncher could go back to a designated spot (possibly in the Dunes to give that biome some use) and sleep.
There's a whole thread on this.
Also, #SAVETHESKELETONNIGHTMAREFISH
And it will all be ok.
Yes? Just have it spawn near loose rocks and punch the hell out of them. Nevermind the actual terrain.
Devs have enough work to do hammering out these remaining precursor bases and giving us and endgame. I'm vastly more interested in that then another leviathan.
Are you seriously posting in your own thread to revive it? Luckily this is a pretty fresh thread so it isn't necroing...
Anyways, your thirst for awesomes and agrees only gives you disagrees from me.
Making it passive would also make it even easier to program into the game as there wouldn't have to be any of the more complex predatory or territorial behaviours and animations.
It sounds kinda easy to program a simple headbutt animation for the creatures attack, but I kinda disagree with you here. We have two types of giant creatures in Subnautica: Passive and Aggressive, with only the Sea Treader taking up the Defensive attitude. Sure some players may not see a creature who headbutts their seamoth and cyclops into oblivion to be dangerous, but I still believe it makes for an interesting concept to have a creature with the slightest reminiscence of the Reaper being a creature that doesn't even care about the player, just their vehicles. Though I don't really agree that it will make people get out and scout ahead. Why make it some sort of scouting thing when the devs can just add some sounds for the creature to clue players in.
Contrary to popular belief, some people don't give a crap about agrees or awesomes, and simply want to see something they love added to this wonderful game. A bit sad that you seem to be against him simply for the plain assumptions that you make that everyone has some sort of sinister goal.