Multi cyst it and put a crag on it. Mist it if you are desperate for maturity and not echoing. Mist it if its decysted while you recyst and dont't have a crag. RTs on both sides can sometimes survive for an amazing amount of time on a sliver of health if the opposing team doesn't get the opportunity to finish it off.
Anyway, you are just buying time for your team to respond. You can also put a whip or two to help your team, but it is still just delaying the inevitable if your team doesn't come. Keep in mind that all the PVE cost res. You have to think where you need them most and you might be better off supporting your team by giving them upgrades so that they can win their fights.
What amount of RT's are you expecting. Because on certain maps, holding 3 RT's is very good. If you're expecting to hold more than that, perhaps that's your issue?
It generally helps to only expand one way against equal teams. If you start south, let's say, on summit; you don't want to expand to computer AND ventilation, you expand in one or the other and then you expand towards the next techpoint. Otherwise, you end up spreading your players too thin, if they both have to defend comp lab AND datacore i.e.
Only expand the opposite direction, when you have actually stabilised.
And dont be afraid to hop out of the hive to help kill some marines in your natural if your drifters are safe and you dont have enough Tres to buy your next thing.
What amount of RT's are you expecting. Because on certain maps, holding 3 RT's is very good. If you're expecting to hold more than that, perhaps that's your issue?
It generally helps to only expand one way against equal teams. If you start south, let's say, on summit; you don't want to expand to computer AND ventilation, you expand in one or the other and then you expand towards the next techpoint. Otherwise, you end up spreading your players too thin, if they both have to defend comp lab AND datacore i.e.
Only expand the opposite direction, when you have actually stabilised.
Although if you only spread in one direction, you should still deny the enemy team your natural on the other side. I can't count the number of games where my team let marines have a free RT right next to our base...
What amount of RT's are you expecting. Because on certain maps, holding 3 RT's is very good. If you're expecting to hold more than that, perhaps that's your issue?
It generally helps to only expand one way against equal teams. If you start south, let's say, on summit; you don't want to expand to computer AND ventilation, you expand in one or the other and then you expand towards the next techpoint. Otherwise, you end up spreading your players too thin, if they both have to defend comp lab AND datacore i.e.
Only expand the opposite direction, when you have actually stabilised.
Although if you only spread in one direction, you should still deny the enemy team your natural on the other side. I can't count the number of games where my team let marines have a free RT right next to our base...
Eh only if it's easy to kill because there aren't any marines there... you can do this by killing the rest of the map thus forcing a response, either they push your hive where it's friendly and healing for you, or they rotate away to defend their other assets.
Don't waste time fighting and dieing over it. Access to the tech point on the other side will give you a potential hive as well as routes to marine res, and greater distance from marine front lines forcing greater distance for marines to run back thus giving you more space and time on the front lines to make a group attack and then crush a key location PG or expand to a key location with a GT
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Anyway, you are just buying time for your team to respond. You can also put a whip or two to help your team, but it is still just delaying the inevitable if your team doesn't come. Keep in mind that all the PVE cost res. You have to think where you need them most and you might be better off supporting your team by giving them upgrades so that they can win their fights.
It generally helps to only expand one way against equal teams. If you start south, let's say, on summit; you don't want to expand to computer AND ventilation, you expand in one or the other and then you expand towards the next techpoint. Otherwise, you end up spreading your players too thin, if they both have to defend comp lab AND datacore i.e.
Only expand the opposite direction, when you have actually stabilised.
Although if you only spread in one direction, you should still deny the enemy team your natural on the other side. I can't count the number of games where my team let marines have a free RT right next to our base...
Eh only if it's easy to kill because there aren't any marines there... you can do this by killing the rest of the map thus forcing a response, either they push your hive where it's friendly and healing for you, or they rotate away to defend their other assets.
Don't waste time fighting and dieing over it. Access to the tech point on the other side will give you a potential hive as well as routes to marine res, and greater distance from marine front lines forcing greater distance for marines to run back thus giving you more space and time on the front lines to make a group attack and then crush a key location PG or expand to a key location with a GT
/Sun Tzu/
git gud
Learn about map control. Pray for better teams.