Corrosive Burrow Worm - an alternative for Stab
.trixX.
Budapest Join Date: 2007-10-11 Member: 62605Members
I've never seen an alien commander research stab for fades, unless he has tons of res and has nothing to do. Even then, the players themselves are reluctant to use that ability unless they are riligud.
So my idea would be an ability akin to parasite; Burrow Worms!
- when a marine is hit, he get's armour damage similar to bilebomb
- the marine also gets parasited, preferably with a different colour so the fade can identify which target he's after. that color is only visible to the player who shot the worm (important for targeting)
- like parasite, it expires after some time
- projectile weapon (like a nade, but with less vertical displacement) so it takes skill to hit someone (parasite is a ray weapon)
- can only be used once, if another is fired, the former disappears with all it's effects
- if multiple fades worm the same marine, armour degradation is still as if only one worm hit him (non-piling)
This mechanism would allow fade players to target individual marines even in the biggest chaos. It's also a late ability, when fades are against jetpacks and lots of armour, so it shouldn't be overpowered.
I'm not sure about exos though, they might have to be immune (the worm can't get through the plates) since armour is all they have.
So my idea would be an ability akin to parasite; Burrow Worms!
- when a marine is hit, he get's armour damage similar to bilebomb
- the marine also gets parasited, preferably with a different colour so the fade can identify which target he's after. that color is only visible to the player who shot the worm (important for targeting)
- like parasite, it expires after some time
- projectile weapon (like a nade, but with less vertical displacement) so it takes skill to hit someone (parasite is a ray weapon)
- can only be used once, if another is fired, the former disappears with all it's effects
- if multiple fades worm the same marine, armour degradation is still as if only one worm hit him (non-piling)
This mechanism would allow fade players to target individual marines even in the biggest chaos. It's also a late ability, when fades are against jetpacks and lots of armour, so it shouldn't be overpowered.
I'm not sure about exos though, they might have to be immune (the worm can't get through the plates) since armour is all they have.
Comments
The late-tier fade ability should be supportive, not aggressive like acid rocket
I am not saying this is a bad idea, but just comparing it to acid rocket as a late game ability. In my mind this idea would work better as an advanced metabolize replacement, but that is me.
My impression is that they are trying to keep the teams as asymmetric as possible, so from that point of view acid-rocket is out of the question (ranged, area damage). Also, contamination is already quite OP, albeit 2 biomass levels later :P
This worm idea grew out of the fact that I have difficulty tracking jetpackers whom I've already injured. Fades have to keep moving so your target often gets behind of you between swipes, and when you have 5 marines flying around it's confusing. Even without the corrosive angle, just marking a target for yourself can be quite useful :]
EDIT:
Also, it's not the same as shade Aura, because if the marine gets medded and now has 100HP/0AP, he will appear green (correct me if im wrong), and you lost your injured target.
The portal could be cloaked shortly after it is placed, has some placement range, and trigger when the Fade blinks. In short, it would be like a short ranged, cloaked Translocator from Unreal Tournament.
How does that sound?