Which Precursor Artifact Should They Keep In Game?
Morph_Guy
Join Date: 2016-04-21 Member: 216034Members
There are currently four in development Precursor Artifacts, they were originally each going to have their own Precursor Base that they unlock. But recently the devs have said they will only be keeping one of them in the game to be used at the PRF, and that every base other than the PRF will just use the Purple Artifact.
The reason they have said they are going to this is because they want to make the game less linear, this is also why you can craft Purple Artifacts in the Fabricator.
Which Artifact do you think they should keep in the game for use at the PRF?
Wiki page for the Precursor Artifacts http://subnautica.wikia.com/wiki/Precursor_Artifacts
The reason they have said they are going to this is because they want to make the game less linear, this is also why you can craft Purple Artifacts in the Fabricator.
Which Artifact do you think they should keep in the game for use at the PRF?
Wiki page for the Precursor Artifacts http://subnautica.wikia.com/wiki/Precursor_Artifacts
Comments
Not that I care very much, because it's the purple one I like the most.
So I'll go blue
Purple Artifact: Found in various places. Used to unlock Array and Caches.
Orange Artifact: Found inside Array. Used to unlock DRF labs, where you learn about the Carar and get the signal to the Precursor Thermal Power Generator.
Red Artifact: Found inside DRF labs. Used to unlock generator room of Precursor Thermal Power Generator.
White Artifact: Found inside Precursor Thermal Power Generator power room. Used to unlock PRF antechamber.
Blue Artifact: Found in Degasi Deep Grand Reef base. Used to unlock PRF moonpool.
That was pretty much exactly how it was going to work before they decided to make them all require purple.
But since at this point based on the story so far, we have no clue about that, I don't particularly care either way.
The purple artifact would be only for general access. In some cases you'd also need an alien code in this alien language (lately seen in experimental) and an alien keypad to enter the alien code to get individual access.
EDIT:
Generally I'd prefer for the alien artifacts to be some advanced circuitry you don't only need to make those terminals open or work, but also to produce into your escape rocket computer or for advanced equipment like an alien upgraded cyclops or prawn to allow them to penetrate precursor or lava environments. Maybe these alien circuitry can send signals to warpers to not attack you ...
EDIT2:
An easy dev way could be to get a construction blueprint for an alien terminal that could be implanted at the inside of your base or cyclops and allow you all kinds of alien tech:
i'm not against having them all, but it would detract from the game having to create or find all different kinds. even just purple's fine by me so having one more colour would add some variety without clogging the gameplay
Because the definition of white is "clean" or "pure", and we are going to heal carar I would take white!
Then again purple doesn't make a lot of sense along that logic, so whatever is fine too.