Repairing cyst chains often cause more damage (Un-Intuitive)
CmdrKeen
Join Date: 2013-05-21 Member: 185321Members, Reinforced - Shadow
Look at this fairly new guy commanding aliens: https://www.twitch.tv/videos/118171605?t=06h26m01s
You see that he attempts to repair the cyst chain by trying to place a cyst at the furthest point of an unconnected chain, which leads to all cysts of that unconnected chain being destroyed (which causes much more damage than the marine did with killing one cyst).
Proposed solution: Tweak the algorithm, so that it attempts to keep unconnected chains and re-place the minumum amount of cysts to get the connected chain to the desired location. I suppose this will mainly be a pathfinding problem, and may therefore be performance expensive, but maybe some gamedev-guru can prove me wrong?
You see that he attempts to repair the cyst chain by trying to place a cyst at the furthest point of an unconnected chain, which leads to all cysts of that unconnected chain being destroyed (which causes much more damage than the marine did with killing one cyst).
Proposed solution: Tweak the algorithm, so that it attempts to keep unconnected chains and re-place the minumum amount of cysts to get the connected chain to the desired location. I suppose this will mainly be a pathfinding problem, and may therefore be performance expensive, but maybe some gamedev-guru can prove me wrong?
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