Modification Station - Unfindable, yet essential to progress. Why
Merivo
United Kingdom Join Date: 2016-02-01 Member: 212466Members
I'm going to let this video do all the talking:
This video was my exact same experience, only I gave up because I don't have time to search aimlessly for the mod station. Haven't touched Subnautica since. I still hope the devs maximise on the game's potential (which is huge), but if this is the direction they want to take with it, I'm out.
I don't believe there is one style of gameplay for eveyone, even though everyone wants "Survival". I think Survival needs to be split at another angle with two new modes. One for people who want to be handed fragments when 'it's time for them to progress', or to be given coordinates to them (like the game used to have), and one for people who want to spend days searching. But my thoughts on a solution doesn't matter so much as addressing the fact that there's a problem here.
This video was my exact same experience, only I gave up because I don't have time to search aimlessly for the mod station. Haven't touched Subnautica since. I still hope the devs maximise on the game's potential (which is huge), but if this is the direction they want to take with it, I'm out.
I don't believe there is one style of gameplay for eveyone, even though everyone wants "Survival". I think Survival needs to be split at another angle with two new modes. One for people who want to be handed fragments when 'it's time for them to progress', or to be given coordinates to them (like the game used to have), and one for people who want to spend days searching. But my thoughts on a solution doesn't matter so much as addressing the fact that there's a problem here.
Comments
And also this does not belong in the "Ideas and Suggestions" category, this would be general discussion.
I think you can temporarily fix this either by clearing your cache or quitting and re-entering the game.
I'm pretty sure this bug has been fixed for good in experimental, but I'm not completely sure.
If you still have that save, follow the first line of my signature below, ▼ and clear your cache. Should solve your problem until next stable update hits.
I'd like to reference Extra Credit's episode on Challenging vs Punishing:
Open worlds are by nature, punishing. You might not realise it but, thief and wolfenstein holds your hand all the damn time, it just does a good job of hiding it. The challenge becomes spotting what the devs intended you to do in any given situation. Subnautica has it's challenges, like how to deal with each kind of hostile fish, and how to catch fish. Then there's challenges you set yourself, like how to optimise your time and energy so that you make the most of the resources you gather. Beyond that, what's left is fragment hide-and-seek. Subnautica, at least in my last playthrough, went with a punishing method of hiding them. My playthrough was probably bugged, because I spent my last 10+ hours not finding anything. All I'm saying is, that should never happen. That's the difference between challenging and punishing.
Blizzard's game Hearthstone has at least one mechanic that prevents RNG being punishing. When you open card packs in Hearthstone, you have a 'luck cushion', which means you are guaranteed a legendary if you haven't opened one in the last 40 packs. I guess I just want you to consider what really unlucky players (like myself) are faced with in such a game, and that there are ways to make a game suit them as well as you.