[BUG]INVISIBLE BARRIERS ON "GUN ISLAND" PREVENT PROGRESS[44744]
Myrm
Sweden Join Date: 2015-08-16 Member: 207210Members
KK, so I have just been to "Gun Island" and I am unable to access any of the caves, either above ground or below sea level, due to what appear to be invisible barriers. When I approach a cave I seem to rise in the air as if I am climbing an invisible rock, and I am unable to progress further. I also see cave crawlers seemingly walking up into the air, so it affects them too.
I found a purple alien artefact on the ground in one of the underwater caves but I could not get near enough to it to pick it up, again due to some invisible barrier. I tried to explore the underwater cave and guess what? Yep, invisible barrier.
I have re-Christened this game "Sub-Hydra". In mythology a hydra was a monster who grew two new heads for every one you cut off. The devs seem to introduce two or three new bugs for every one they "fix" in this game.
@Squeal_Like_A_Pig
I found a purple alien artefact on the ground in one of the underwater caves but I could not get near enough to it to pick it up, again due to some invisible barrier. I tried to explore the underwater cave and guess what? Yep, invisible barrier.
I have re-Christened this game "Sub-Hydra". In mythology a hydra was a monster who grew two new heads for every one you cut off. The devs seem to introduce two or three new bugs for every one they "fix" in this game.
@Squeal_Like_A_Pig
Comments
Conclusion: The terrain voxeel has become invisible in several points of the map.
Devs, I think this should be classed as a major bug and needs fixing before you release the next stable update.
Several different things such as lithium, magnetite, quartz and uraninite as well as limestone/sandstone outcrops, red table coral and acid mushrooms are what I have found so far with these issues.
I have only looked around in the Safe Shallows, Mountains/Mountain Island and Grand Reef areas and the problems are in all of them, so I'm going to assume the other areas will also have these problems.
I see no acknowledgement of this gaming breaking bug in the Trello map (please, somebody point it out if it is there. I see on the checkins page that the devs are wasting time making "new sayings for the Cyclops" or fixing typos, yet no work on the invisible barrier bug.
Feeling really urinated off right now. Grrrrrr
@Squeal_Like_A_Pig @any_dev_that_gives_two_hoots
Have you ever seen a voice actor try to code? Or a modeler? They don't do code. Those are code bugs, and the programmers need to work on them. If your transmission mechanic is up to his ears in a problem that is preventing your car from driving, would you like the rest of the crew to twiddle their thumbs instead of fixing your turn signal relay and heater blower? Unless one expert is going to get in the way of or hamper the work of another in some way, it makes more sense for everyone to continue doing what they do best. This is why they're working on the Phantom Leviathan. The modelers had some time and the rest of the team was busy with other stuff, so they could work on it for possible use later, to occupy their time.
I just would like to see the game-breaking bug fixed, or at least an acknowledgement from the devs; "Hi guys, yes we are aware of this game-breaking bug. We are working on it, I promise!" would be nice.
This is my urinated off self speaking right now. Yes, I know different devs have different roles but for flips sake lets see acknowledgement of this bug and not "Ooo, look the Cyclops now sings the theme song to Sesame Street!"
They probably have devs that are good at PR. Problem is, if you're good at PR, you are also probably good at things like grammar and spelling. So you're going to be tasked with fixing the dialog and / or coming up with new dialog. (And perhaps if your voice is decent, dubbing voiceovers.) You can always page @Obraxis but he seems to be very busy lately.
I know. I'm just talking through my frustration, that's all. I know the devs work hard, it's evident from their Trello and Checkins pages. It's just that this game seems, of late, to becoming more and more broken. It's a shame as I love playing this game. I'll calm myself down by playing Osiris.
Yes. I see lots of people on the F8 feedback page reporting it.
Experimental is where they try things. Since its a given that things dont always go as planned its a given that it often dont work on the first try. Lets all be patient, let them work on this and give them time to do this right.
We'll all be happy that that the Reapers dont go thru the land anymore once thats done
The stable update might not include any of that. Stable could be based on a previous revision, if the changes in experimental right now are not ready for stable. Or they might push stable back a few days to get it working right.
Well, then they need to pull their fingers out. It's a game-breaking bug that is preventing people from progressing. In many areas we can't access caves, complexes such as the Alien Thermal Plant, and in many areas we cannot pick up resources, all due, it appears, to invisible barriers. It's no good updating a broken game if you're not going to fix it.
We will see what happens. Hopefully the devs are reading this and somebody in their team will motivate them to fix it.
Highly doubtful. However, since fixing bugs in the game is part of their job and the bug has been reported, thus making them aware of it, and they are professionals, doing their job will motivate them to fix it. (Sorry if that came off a little snippy.)
True, but sometimes you see the same bug occurring over multiple stable updates and you do ask yourself is anybody listening? I know they are but it does get frustrating.
I can't speak for the devs, but I can paint possible scenarios. Here, have an informative read (there's 43 answers, be sure to peruse at least the first few).
EDIT: Just for a "simple" example:
And the bugs that are occurring in multiple stable updates are apparently sufficiently complex that they don't have a quick way of fixing them or haven't found the root cause yet. Hence things like this bug which as others have suggested, might have been an attempt to keep stuff from clipping through the map.
I realize you are speaking from the depths of your love for the game, but you are rapidly devolving into just bitching about the dev team.
As a reminder, this isn't a AAA game, it does not have a hundred coders sitting behind it with a company worth billions funding it.
At last check, there are a total of 20 employees working for Unknown Worlds Entertainment. They aren't going to have instant response times, especially if the person who can fix something is tied up trying to meet some other milestone in the game and wants to finish that before going back to troubleshoot something.
That's why we aren't pushed to use the unstable branch for our 'real' games in the first place, because there is no guarantee that the game will even be playable at times.
Maybe it's time for you to just let it go and play something else for a little while, let them have time to fix the game and give you time to chill over this.
Hey, I am quite entitled to state my opinions. If I want to moan about a game-breaking bug then I will. Just because a game is great (which it is) it doesn't mean you have to suck up to the devs.
Hopefully it will get fixed quickly. This isn't a little bug that doesn't really matter, it's a huge bug that really is affecting the progression and playability of the game.
It takes a lot of work and play hours to get to the stage where you can explore the Alien Thermal Plant. When you finally reach it only to discover a bug is preventing you from progressing any further then, yes, people will get upset and are right to do so. I am sure the devs are thick-skinned enough to accept criticism. What I imagine is what they don't find helpful is when fan-boys are too scared to say anything negative. The devs are not made of glass; they're not going to break into pieces when somebody expresses a negative opinion. So, if I do find bits I am unhappy with then yes I will complain.
Look, I GET being frustrated that you can't play the game 'for real', it wasn't just you. Everyone playing on experimental this week was basically kept at a stand still (and that was especially frustrating now that the scanner room has had it's range dramatic increased and could finally be played with as something useful), I spent hours trying to get at all those sandstone chunks that I could see on my hud finally.
But there is a difference between pointing out something is broken and spending the rest of the thread bitching about the fact that it hasn't been fixed yet and complaining that the game keeps getting more and more broken when playing the version of the game that is explicitly intended to be where they try out new stuff that might break things.
BS!!! Clearly somebody who has no idea what they are talking about. Perhaps you use cheat modes to get that far, but I don't. Regardless of how long it takes you to get there, it took me a great many hours of play to reach that far, and that's why I got frustrated about not being able to get any further. Perhaps you're better at the game than I am. Well good for you.
All I care about? Grow up! I love this game and have put a great deal of time into it through the various updates since I first started playing it. I am trying to bring this to the attention of the devs, and to find ways around it. So when I try different things to get around the bug and it doesn't work the I will keep putting my findings here. For example; trying to use a drone to see if it can get past the barrier. Perhaps something I do or say will help the devs to fix this.
If you are not adult enough to allow me to say what I wish to say, then please do not read this thread anymore.
Thank you.
I appreciate your fervor in stating your opinion, but perhaps the person who keeps throwing aspersions at the devs and other folk isn't the person who needs to tell others to grow up but the person who needs to actually grow up.
Again, there is a difference between reporting a bug and bitching, and you are doing an awful lot of the latter while attempting to do the first. If you can't handle people pointing out that the bitching isn't being helpful, then I'm sorry, but that's your issue. Not theirs, or mine.
Good for you, you must be awfully proud.
Anyway, that's enough of that. I am going to continue to post my findings. Like I said, if you can't handle that then please do not read this thread.
KK, devs. Interestingly I have been able to progress past the barrier by using item 514 to remove terrain. None of the visible terrain was removed but clearly something invisible 'terrain' was 'removed' as I seemed to create a 'hole' in which I was able to pass through. I'll progress and see what happens and report my findings here. Ill also explore other invisible barriers throughout the game and see if the same 'fix' occurs, or whether it was just coincidental.
Considering the last safe place i visited was the base I have created at the entrance to the cave with the Thermal complex in it, I was rather hoping that I would re-spawn in there when I allowed myself to drown. Noes! Unfortunately it re-spawn me in Lifepod 5 which has drifted 6000m out from anywhere. All my subs and Prawn are far too deep for me to dive down to. Looks like I'll have to find my sub making machine, wherever that is floating now and build another prawn. Oh noes! All my resources are in my base, 900m+ down. Going to need to do same basics now and find ore resources and create another Prawn. Oh well, at least it gives me something to do whilst the devs fix this invisible barrier bug.
Once the next stable upgrade comes out I'll drop back out of experimental and start afresh with the new update.