Invisible barriers, can't pick some stuff up (BUG)

WooptiWoopti Join Date: 2017-02-18 Member: 228042Members
I think this problem arose with the last update.. When swimming to the bottom, I reach the buttom a little sooner then visibly makes sense, It's like a fysical barrier that's not supposed to be there. It also prevents me from picking up certain items, and even prevents me from swimming true some holes.. I can't play properly like this, I restarted the game with a new character before this started happening. Not sure if it would've happend if I had continued the old save.. When I started encountering the problem I started a fresh game again, and the bug persists. many fysical/invisible walls like this seam to exist. In some places I can find those little fish that blow up.. They swim out and blow up, after that I check for the crashpowder, and there's nothing to pick up. "nothing that can be registered by the game" because of what seams to be an invisible barrier. This image is of one of the tunnels I can't swim true.. Also I dropped an item on the invisible layer, The one on the buttom I can't pick up http://imgur.com/d0o8a0d

Comments

  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    You're playing the experimental branch, it'll probably be fixed soon, I'd think.
  • WooptiWoopti Join Date: 2017-02-18 Member: 228042Members
    edited February 2017
    You're right.. I was actually testing the normal version just now, the problem is now gone..
    I do hope it gets fixed soon, I like playing the experimental version more
    So I guess I'll wait with starting a new game until it's fixed
  • garathgarath Texas Join Date: 2017-02-08 Member: 227730Members
    The Devs have added some really awesome features in the Experimental branch. It's so very cool watching new features added almost every day. But, yeah, occasionally they make a change like this invisible barrier that can be frustrating. Though, it did mean I spent the entire weekend being productive instead of only playing Subnautica. :smile:
  • Carl_BarCarl_Bar Join Date: 2017-02-03 Member: 227560Members
    I think it's an unintended side effect of the whole scanner room update, but yeah there's a lot of stuff you can't grab atm.
  • sherydansherydan Join Date: 2017-02-20 Member: 228107Members
    The next non experimental version will come tomorrow and the bug is not fixed. I hope they will do it, it is a little bit annoying. Its a great game and i want to continue building my base ;)
  • TheMerricatTheMerricat St. Louis, MO Join Date: 2017-02-02 Member: 227541Members
    The next stable version MIGHT come out tomorrow or, more likely from what I've read, later this week.

    The stable version will likely not have game breaking bugs in it (though it might have annoying bugs that can be worked around like Sammy the Safety Reaper or the bug where swapping batteries out erases the new battery in it), but that doesn't mean that this specific bug can or will be fixed in time for the stable update.

    They might just release a version prior to the experimental update where everything broke or they might even release a version largely different from what's on experimental right now (because, as a reminder, experimental is their sandbox where they test stuff) since stable is it's own branch.
  • MyrmMyrm Sweden Join Date: 2015-08-16 Member: 207210Members
    The next stable version MIGHT come out tomorrow or, more likely from what I've read, later this week.


    I reckon it will be Thursday. The trend seems to be for it to be earmarked for a Tuesday release but it's usually delayed by a day or two.
  • sherydansherydan Join Date: 2017-02-20 Member: 228107Members
    edited February 2017
    The next stable version MIGHT come out tomorrow or, more likely from what I've read, later this week.

    The stable version will likely not have game breaking bugs in it (though it might have annoying bugs that can be worked around like Sammy the Safety Reaper or the bug where swapping batteries out erases the new battery in it), but that doesn't mean that this specific bug can or will be fixed in time for the stable update.

    They might just release a version prior to the experimental update where everything broke or they might even release a version largely different from what's on experimental right now (because, as a reminder, experimental is their sandbox where they test stuff) since stable is it's own branch.

    Ok,
    your right, MIGHT is correct. ;)
    The bug is partially fixed in the experimental version, i am able to pick up all sources, but sometimes i still swim against an invisible wall. Most of the small dungeon are accessable, but not all.

    i wait of the stable version.

    P.S.: Sorry for my bad englisch
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