Randomized Fragment Spawns

raymerjacqueraymerjacque Join Date: 2017-01-15 Member: 226791Members
edited February 2017 in Ideas and Suggestions
One of the major problems with the game is replay value is not high, i've started about 10 different games and the process is always the same, go to this spot to get this fragment, that spot for that fragment... it gets tiresome and boring after a while...

BUT, if the game had randomized spawning for the fragments on every new game, now that would make it interesting, obviously with some variables that make sure that things like seamoth and mobile vehicle bay spawn within certain wrecks near the lifepod, same with things further away. So instead of going to the same wreck to get the same stuff, the player would have to hunt around a bit more with no real idea of where anything is, kind of like when you played the game for the first time. Obviously certain things would always stay where they are ( multi purpose room, things on arrora etc etc ) But majority of fragments could be setup to force the player to actually hunt them on every new game.

Anyway, i think it will UP the replay value a whole lot and i dont think it would be very difficult to code. you simply need to set a number of different potential spawn locations to each fragment that you set as random.

Comments

  • winerdarwinerdar Join Date: 2017-02-22 Member: 228141Members
    I agree that random fragments would be nice. I have only played the xbox version, but i find it frustrating that the fragments of a specific thing are usually in one or two wrecks. Instead of 8 nuclear reactor fragments in a single wreck, why not have them spread out among the wrecks. I want to be able to slowly find pieces and such, not have all the fragments i need for something in one spot. Almost all the blueprints had this same story. I found the first fragment iin a wreck and found more than enough fragments in that same wreck to unlock the item.

  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    AFAIK that's being implemented at least partially, you should see it at least by the xbox update after Castles & Coffee, and maybe before (can't remember if it's in Castles & Coffee or not).
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