Randomized Fragment Spawns
raymerjacque
Join Date: 2017-01-15 Member: 226791Members
One of the major problems with the game is replay value is not high, i've started about 10 different games and the process is always the same, go to this spot to get this fragment, that spot for that fragment... it gets tiresome and boring after a while...
BUT, if the game had randomized spawning for the fragments on every new game, now that would make it interesting, obviously with some variables that make sure that things like seamoth and mobile vehicle bay spawn within certain wrecks near the lifepod, same with things further away. So instead of going to the same wreck to get the same stuff, the player would have to hunt around a bit more with no real idea of where anything is, kind of like when you played the game for the first time. Obviously certain things would always stay where they are ( multi purpose room, things on arrora etc etc ) But majority of fragments could be setup to force the player to actually hunt them on every new game.
Anyway, i think it will UP the replay value a whole lot and i dont think it would be very difficult to code. you simply need to set a number of different potential spawn locations to each fragment that you set as random.
BUT, if the game had randomized spawning for the fragments on every new game, now that would make it interesting, obviously with some variables that make sure that things like seamoth and mobile vehicle bay spawn within certain wrecks near the lifepod, same with things further away. So instead of going to the same wreck to get the same stuff, the player would have to hunt around a bit more with no real idea of where anything is, kind of like when you played the game for the first time. Obviously certain things would always stay where they are ( multi purpose room, things on arrora etc etc ) But majority of fragments could be setup to force the player to actually hunt them on every new game.
Anyway, i think it will UP the replay value a whole lot and i dont think it would be very difficult to code. you simply need to set a number of different potential spawn locations to each fragment that you set as random.
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