Make the floodlight and/or the light stick more useful
lucashc90
Brazil Join Date: 2017-01-05 Member: 226176Members
Basically, give them the ability to be connected via power transmiters once placed on the ground... if you could replace the battery slot with a power transmitter module, it could serve as a power transmitter as well (think utility posts).
Its insanely time consuming to swim/walk around changing its batteries, and even if you do, you would need to do that by day, meaning the battery is already wasted once the night comes.
That way, you could not only connect thermal plants to your base, but lighten the way between them. I think that it wouldn't be insaly difficult to code, worst case scenario you could trick the game by adding an invisible power transmitter to the floodlight and/or the light stick once the module is placed.
Its insanely time consuming to swim/walk around changing its batteries, and even if you do, you would need to do that by day, meaning the battery is already wasted once the night comes.
That way, you could not only connect thermal plants to your base, but lighten the way between them. I think that it wouldn't be insaly difficult to code, worst case scenario you could trick the game by adding an invisible power transmitter to the floodlight and/or the light stick once the module is placed.
Comments
Maybe make a craftable battery replacement, that instead of providing / draining power from itself to the device it's in, feeds power to the device wirelessly from a nearby base, is that what you're suggesting?
Only problem is you could use it sort of for a makeshift battery charger (but is that such a bad thing? It's still inconvenient to use it this way, and until you scan & build a battery charger it could ease the time in-between, plus it takes all day to charge or something).
Also you could require Power Transmitters in-between, that would make sense (just like normal, unless your base is in the short range of the generator, it needs transmitters).
Yeah the LED Lights are entirely useless in every regard. Their one sole use is for decoration, and they burn out so quickly. Not sure if bug or intended, but when mine died out it wouldn't let me pick it up or replace the battery
Same with the Floodlights. They're okay for setting up a base when its night, but I use them almost exclusively as decoration and for lighting my underwater garden. Unfortunately, they also burn out real quick and having to replace the batteries every few minutes gets old real fast.
I've been suggesting - in forum and in-game - for a long time that they consider letting it draw from base power, but like their gutting of the ILZ I fear it may be final.
The stupid thing is, LEDs actually use way less than other lighting technologies. So it just doesn't make any sense whatsoever.
I still want neon signs that you can put up and customise, though.
Exactely! They would function the same as the power transmiters, but would also power the light, occupying the battery slot.
I'm all for adding base connection to Floodlights. And power settings for lights would be great, too, having a choice between on, off and night time only.
thanks