Fabricator accessing lockers
ghostmachine
United States Join Date: 2016-12-30 Member: 225733Members
It's kind of a pain to run from storage locker to storage locker to pick up different materials and juggling your inventory space. It would be very helpful for there to be a function of fabricators being able to access all of the storage in an area vs just your inventory. I'm not sure if that mechanic exists later on or I'm just not far enough into the game but I feel like it is desperately needed when crafting complex objects
Comments
With the robot arm the fabricator could also be set up to "queue" constructions (within limits), so you can take care of other chores (putting away unneeded materials, for instance) while they are crafted.
Searching through lockers in a room or two shouldn't be too bad. There's a finite number of lockers you can shove in a room, and it will be much less for most people, because most people try and make it look mostly neat.
Programming and modeling as well. Teleporting things around is easier than hooking robot arm animations to everything, especially if things are coming out of random locations. But it all still requires work.
Both of these require modeling, but it could be a non-animated job, which should help. They're probably going to do neither, but it's a nice thought.
It's a good way to do it. Each settlement has that single array, and crafting can just look at the one container. A bad way would be if each craft action had to query a variable number of containers. A worse way would be if each craft action had to scour the ground for resources.
Not sure how FO4 ties together settlement inventories, but it's better than fast-traveling all over just because you need a couple extra chunks of resource for a generator and radio beacon, to get the first guy who you instantly make a provisioner.
Imagine if FO4 didn't do that, though. Players would just stop bothering, they would probably just grab everything and just move 90% of available junk to a single settlement. Leave the rest to rot. Set Preston to non-essential and kill him so he stops pestering you, go with another faction, and call it a day.
Add to that maybe somekind of piping system like in Space Engineers and you could storage silos piping resources to fabricators all across the base!