Ultimate Guide to play Subnautica in Virtual Reality with Google Cardboard (or Gear VR)

FirnFirn Join Date: 2017-03-10 Member: 228805Members
Guide to play Subnautica with Google Cardboard (or Gear VR)
I did my best to write down the most detailed guide on how to set things up. Would be great if one of the mods could stick this post. The quality of this VR approach vastly depends on the type of cardboard used and phone screen/sensors capabilities. With proper setup, the effect is comparable to Oculus Rift DK2 or even better. An example on how can it work can be seen in the video below.

Requirements:
  • A Google Cardboard type headset (can be cardboard or plastic one - there is plenty of those on the market) or GearVR Device.
  • An Android 5.x+ version phone or Samsung Galaxy phone that works with GearVR.
  • A VR capable PC with modern GPU (If Subnautica works well on your PC then it should be enough). Running at least Windows 7 (if you have NVidia Card) or at least Windows 8.1 (If you have AMD Card)
  • RiftCat's VRidge software to emulate HTC Vive. NOTE: RiftCat is an app with free trial which requires the connection to be restarted every 10 minutes. Unlocking full version costs 15 EUR. Otherwise there is no difference between free/paid version.
  • (optional) An USB cable or 5GHz WiFi router.
Setup steps:
To start, we have to install and configure RiftCat software to make the connection between our phone and the computer.

Video guide (if you prefer this form of guidance):


Text guide:
1. Installing RiftCat:
Go to https://riftcat.com. Download RiftCat application and install it. Upon launching, you will have to register or login with your social media account. Successful login will bring you to the connection screen:
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This is a screen that shows you the connection options. If there is no phone with USB tethering connected there should be only WiFi available. Choosing Automatic option is the best for the beginning as it will scan through all the connections to find your phone. After selecting the connection, the application will start looking for your phone. To make the connection happen, we have to install VRidge app on the phone.

2. Installing VRidge:
Within the connection screen in RiftCat application you can find big buttons for VRidge app download. You can choose if you want to get Google Cardboard version or GearVR version.

Cardboard version
Installing normal Google Cardboard version is straightforward. Click the corresponding button or go to: https://play.google.com/store/apps/details?id=com.riftcat.vridge and install the app on your phone. Open it afterwards.
l7a6ysbqlctq.png
GearVR version
Installing GearVR version is a bit more complicated but it gives you the advantage of GearVR internal sensors head tracking. VRidge is not part of official Gear VR store so it has to be done using third party marketplaces like Construct.io.
Video guide made by DaleyTech describes how to install VRidge for Gear VR (text version below):

The process is more complex because Gear VR will close the VRidge app upon placing it in the headset. To avoid this, we have to use Construct VR website.
  • You have to force your phone to accept apps installations from unknown sources. Do it by going to Phone Settings - Security. You will find "Allow installation of apps from unknown sources" there. Make sure that it's checked.
  • Go to construct.io VRidge page and type your email to get download link for Construct VR.
  • After receiving the email, install Construct VR and create an account.
  • Login into Construct VR and you will see VRidge for GearVR app. Click it and press "Accept invite" and then "Download".
  • After the installation. VRidge for GearVR will show up in your Apps.
3. Making a connection:
If your phone and computer are in the same WiFi network, your phone should be detected. You will have to confirm the connection inside the RiftCat application (on your PC). Most probably, you will get connected over WiFi network. The connection might be unstable and cause artifacts in-game (especially on crowded 2.4GHz network). In that case, an USB connection is recommended.
To connect via USB. You will have to enable USB tethering on your phone and wait for USB connection to appear in RiftCat connection window. You can find a video guide on how to setup USB connection below:

Successful connection should bring you to the final RiftCat screen:
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4. Setting up SteamVR:
At this moment, your computer will start to recognize your phone as an HTC Vive headset. To continue, we will have to configure SteamVR driver to make it work.

Video guide:


Text guide:
Start by pressing the Play SteamVR Games in RiftCat application. A Steam client should launch and it should ask for SteamVR driver installation (if you do not have Steam, it will bring you to the Steam download page). Proceed with the instruction and wait for the installation to be completed.
When the installation will be finished, press Play SteamVR Games in RiftCat application again. It will launch SteamVR driver. We will have to complete Room Setup. Press "Run Room Setup" button that will be available in one of the windows.
You will have to follow the setup process:
  • On the first window, select "Standing Only" experience.
  • Move your phone in the direction that you consider your front (usually where your monitor is placed) and press "Calibrate Center" button.
  • Then enter your height in CM or inches to calibrate the floor (don't ignore this step or your head will be on the floor level in games).
  • Your setup should be finished and you should start seeing the demo scene on your phone. You can put the phone into your VR headset and see first effect!
97donib94nnc.png

5. Launching Subnautica in VR:
The software is ready so we can launch Subnautica in VR. Make sure that RiftCat is connected with your phone and SteamVR driver is launched. Launch Subnautica through Steam by pressing Play and choose "Launch Subnautica in Steam VR mode". This will launch the game in VR. Enjoy!

NOTE: Do not send Google Cardboard setup related questions to Unknown Worlds. If you are having issues setting up Google Cardboard Subnautica gameplay, ask in this topic.

Comments

  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    @Foxy - can has sticky please?
  • FoxyFoxy United Kingdom Join Date: 2014-08-19 Member: 198032Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow
    0x6A7232 wrote: »
    @Foxy - can has sticky please?

    That's an @Obraxis call bro
  • FirnFirn Join Date: 2017-03-10 Member: 228805Members
    edited March 2017
    @Foxy @0x6A7232 do you know why images and youtube videos do not show up after half of the post? Is there a limit of images per post?

    Also thanks for recommending :)
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    Just guessing at workarounds here, for the Youtube links, try straight youtube links instead of the youtu.be shortened links. For the pictures, try uploading them to Tinypic, Photobucket, or similar, see if that gets around it. Not sure why it's doing this.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Wont be stickying this sorry, too many unnoficial variables which we cant support. However, good job on making it all work. :smile:
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    Obraxis wrote: »
    Wont be stickying this sorry, too many unnoficial variables which we cant support. However, good job on making it all work. :smile:

    Makes sense, thanks for taking a look. I'll / we'll just have to keep the link around for unofficial support (and probably remind people who have problems to try using normal mode in case it's related to the workaround here).

    /me drops the link into his signature

    @Firn might want to put a line into your guide mentioning that any problems should be reproducible in normal supported modes before reporting them.
  • FirnFirn Join Date: 2017-03-10 Member: 228805Members
    Fixed the images and videos. It seems that -> was a problem (the BBCode parser counted it as syntax error).

    I also added the line that you suggested @0x6A7232 but I'm not sure if this is what you meant :)
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    Firn wrote: »
    Fixed the images and videos. It seems that -> was a problem (the BBCode parser counted it as syntax error).

    I also added the line that you suggested @0x6A7232 but I'm not sure if this is what you meant :)

    Maybe the wording could use some work, basically, you need to tell anyone trying this that they can't expect UWE to fix problems that are caused by using Cardboard VR / Gear VR, as UWE is at the moment only supporting Oculus, Vive, and normal gameplay.

    So, if the problem exists without Cardboard / Gear, then report it in Bug Reporting. If it only happens when using Cardboard / Gear, then report it in this thread, and maybe other users will be able to help.
  • FirnFirn Join Date: 2017-03-10 Member: 228805Members
    0x6A7232 wrote: »
    Firn wrote: »
    Fixed the images and videos. It seems that -> was a problem (the BBCode parser counted it as syntax error).

    I also added the line that you suggested @0x6A7232 but I'm not sure if this is what you meant :)

    Maybe the wording could use some work, basically, you need to tell anyone trying this that they can't expect UWE to fix problems that are caused by using Cardboard VR / Gear VR, as UWE is at the moment only supporting Oculus, Vive, and normal gameplay.

    So, if the problem exists without Cardboard / Gear, then report it in Bug Reporting. If it only happens when using Cardboard / Gear, then report it in this thread, and maybe other users will be able to help.

    It should be fine now :)
  • Crewman87Crewman87 Join Date: 2016-12-14 Member: 224967Members
    I hate to necro a thread, sorry. However I do want to state that I've used VRidge in the past with Subnautica, and it has horrible connection problems. The world wouldn't render half the time, even walking made it freak it out. Maybe it's my PC, but just a warning to anyone looking at this guide. Just make sure it works first before spending money on VRidge.
  • EnglishInfidelEnglishInfidel Canada Join Date: 2016-07-04 Member: 219533Members
    edited August 2017
    I tried this and now I'm blind. Thanks for nothing, I literally won't see you in court.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited August 2017
    Crewman87 wrote: »
    I hate to necro a thread, sorry. However I do want to state that I've used VRidge in the past with Subnautica, and it has horrible connection problems. The world wouldn't render half the time, even walking made it freak it out. Maybe it's my PC, but just a warning to anyone looking at this guide. Just make sure it works first before spending money on VRidge.

    Make or get Google cardbox to test it out. That thing is basically free and seems to work :D

    any of those phone VR thingies are no replacement for Oculus or Vive, they lag due to the streaming and the phone having to do the head tracking using it's accelerometer and gyro...
  • Crewman87Crewman87 Join Date: 2016-12-14 Member: 224967Members
    I actually did try it with a cardboard, and it is likely the phone being the issue lol. Unfortunately I have to go with the poor mans VR. Just don't have the excess funds to enjoy Subnautica in high quality VR bliss.
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    Kouji_San wrote: »
    ...any of those phone VR thingies are no replacement for Oculus or Vive, they lag due to the streaming and the phone having to do the head tracking using it's accelerometer and gyro...

    It's probably easier for Samsung to create an expensive galaxy VR phone that can have all VR sensor extras including fast wireless streaming, yet can also be used as a phone, than for Vive or Oculus to get a good market for VR only gadgets. Just a matter of a few years I guess and your next VR headset will be mobile.
  • Weapons_FreeWeapons_Free Join Date: 2017-12-08 Member: 234323Members
    Does this set up allow for the use of the keyboard, or are vr compatible controllers required?
  • FirnFirn Join Date: 2017-03-10 Member: 228805Members
    Does this set up allow for the use of the keyboard, or are vr compatible controllers required?

    Subnautica will work with Mouse+Keyboard - no controllers required.
  • Weapons_FreeWeapons_Free Join Date: 2017-12-08 Member: 234323Members
    Firn wrote: »
    Does this set up allow for the use of the keyboard, or are vr compatible controllers required?

    Subnautica will work with Mouse+Keyboard - no controllers required.

    In the vr mode? I’ve never worked with it before.

  • zazanzazan USA Join Date: 2019-06-18 Member: 253410Members
    I tried this and now I'm blind. Thanks for nothing, I literally won't see you in court.

    Agree with you.Now there are a VR glasses. You don't need to put your phone anywhere. And I'm sure it was absolutely no good for the eyes
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