Fighting leviathans is very glitchy...

El_GuapoEl_Guapo Join Date: 2017-03-18 Member: 229036Members
So I've tried battling a few leviathans and the end result is that they always glitch into the wall or despawn outright.

I understand not wanting to remove the fear factor via killing them, but if you're going to be able to drive leviathans off at all, the game should probably handle how it happens a bit better.

They should probably have the ability to shake off the grappling hook and, if they do go to flee, they should do so by speeding off into an open path instead of glitching into the terrain.

Comments

  • ShuttleBugShuttleBug USA Join Date: 2017-03-15 Member: 228943Members
    El_Guapo wrote: »
    They should probably have the ability to shake off the grappling hook and, if they do go to flee, they should do so by speeding off into an open path instead of glitching into the terrain.

    Currently leviathans tend to glitch through the terrain. They also are REALLY afraid of you. I punched a sea dragon with the prawn two or three time and it beelined straight through the ALZ roof never to be seen again... :(
  • El_GuapoEl_Guapo Join Date: 2017-03-18 Member: 229036Members
    Yeah, I tried fighting them just to see if it was possible and it seems that they either vanish completely or go straight through solid rock when threatened enough.

    This should definitely be fixed before it hits final release as players are inevitably going to try it in the final version and get the same buggy results...
  • HYBRID1313HYBRID1313 Australia Join Date: 2016-04-01 Member: 215179Members
    This will almost certainly be polished and tidied so that it is an actual and enjoyable part of the gameplay. Don't worry :)
  • kingdoo10kingdoo10 UK Join Date: 2017-01-20 Member: 226989Members
    That video is possibly the best thing i've seen. Multi-purpose rooms can be used to fight reaper leviathans.... who knew?
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