ns2_deburred
Hey guys, I guess the title say everything. I like to introduce my map:
ns2_deburred
Go to the Workshop for more detailed info:
http://steamcommunity.com/sharedfiles/filedetails/?id=861783178
I like to hear your opinion and thx for playing!
ns2_deburred
Go to the Workshop for more detailed info:
http://steamcommunity.com/sharedfiles/filedetails/?id=861783178
I like to hear your opinion and thx for playing!
Comments
Looks cool!
I don't get it. Is this flower called like that?
Some funkiness with the occlusion geometry:
I've added this map to the SCC server's rotation. If you could fix the missing face(s) in Storage before we test today (~5 hours from now), that'd be awesome!
And what is the issue in Scholar? FPS-Drops on that position?
I haven't played a match on it, yet, so I can't say much more.
You should put a bit more love into your opening post and add some screenshots to it. The layout and a top down view onto the map at least. The map also actually looks better than the steam workshop screenshots give it credit for.
Agreed. General consensus was that this map looks very promising.
Played two rounds on it today. Here are my POVs for both of them.
Round 1:
Round 2:
Here and there exits seem pretty hidden. I advise sticking a clear light on exits if your eye isn't naturally carried towards them.
The marine natural west from marine start has a lot of ceiling pipes that make it pretty alien-favoured.
While the very distinct room colour schemes will probably help telling locations apart, I'm not a fan of them from an aesthetic point of view. It makes the level feel more like a kind of arena than an actual real world location. Is that what you're going for?