That's mine too. I had almost 30 hours on this last game and 10 hours on the 1st and 2nd. It is a pain but the last location has been the best so far for Pod 5.
Hey everyone.
Those of you on Xbox have been seeing the Save/Load issue lately. We've been working very hard to figure it out, and finally think we know what's going on.
The save issue would happen if the compressed save game file size was a multiple of 1024, which explains why it was hard for us to reproduce. Essentially a 1/1000 chance of getting it.
The good news is, we think saved games should load fine once we fix it. We're working on getting the fix out to everyone ASAP. Thanks for your patience.
I have no idea... but that seems, odd. You guys are struct or bitwise limiting something or handling in 10bit increments and messed up a rollover? And, not for nothing, but I've had 5 games lock up, in those games, I've saved anywhere from 12 to 80 times maximum per each . If it's a 1/1000... That seems like such an amazing coincidence!
Save games on the Xbox are compressed due to space limitations. The decompressor works in blocks of 1024 bytes. If the file was a multiple of 1024 bytes, the decompressor would loop one extra time and during that loop it would report that 0 bytes were decompressed. Our code incorrectly identified this result as an error, but it really was just an indicator that we'd reached the end. When this happened, we would return null for the decompressed data which is why you see the "a null value was found where an object instance was required".
Update: It's out now (early). It's still being distributed globally, try launching the game & restarting your Xbox. Look for 46232 in the top right of screen when playing to be sure you have the save/load patch.
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https://forums.unknownworlds.com/discussion/comment/2346576/#Comment_2346576
As I was just reminded by obraxis a few hours ago, the save load fix has not yet been released.