New Cyclops
CaptainFearless
CO, US Join Date: 2016-12-14 Member: 224941Members
This new cyclops is amazing in so many ways, but what I wanted to talk about is it's health. Ok so, before this update the cyclops was indestructible, and ruined immersion. Now it is just a tin can. Having a lot of health doesn't solve the issue of constantly fixing the outside, and constantly stopping to put out fire after fire, after fire.
Comments
They have been adjusting it a bit and are probably waiting for it to be made available in the STABLE version to get a better sense of player reactions, since a large portion of the SUBNAUTICA beta testers do not use the EXPERIMENTAL mode.
I think some stuff still needs to be balanced, but overall I like the new direction for the Cyclops. Now you actually have to micro-manage systems as you travel, and it's a fun trade-off in keeping the 'mobile base' aspect from before.
My only concerns are that the max travel speed is the same as before; couldn't we get an overdrive system to double the speed in exchange for higher risk of structural damage and fires? And also if a Cyclops is destroyed it becomes an immobile wreck. It adds immersion but the game keeping track of multiple "permanents" over time is bound to affect performance...
I agree with you on that, if a fire starts it can cause damage and hull breaches; if left unchecked the fire spreads and causes MORE breaches. I like the damage/repair aspect but I don't want to babysit the Cyclops every 5 minutes (as seen in a recent video by IGP someone posted here).
Fortunately a recent goldpost by the devs stated they plan to add a fire-supression system! This presumably will shut off O2 production and starve all fires at once, in exchange for a short inconvenience inside the sub. If they can add that, then I don't mind having to play Smokey the Bear as much.
I'm pretty sure the same will be true for the Cyclops.
-Cyclops health increased
-Reduced health percentage at which fires can start, meaning more damage needs to occur before fires start.
-Reduced the probability of fires starting
-Fixing bugs, which were probably a factor in that video. For example, the brine in Lost River is currently damaging the Sub, which it shouldn't be, and it damages it based on a very large bounding box, which means the sub doesn't even need to be touching the brine to take damage. So, that was probably leading to more frequent damage and fires in the IGP vid.
Anyway, I strongly encourage people to reserve judgement until they have played with the new Cyclops for themselves, rather then basing opinions on an outdated youtuber video.
Will be there a "Ramming Speed"?
Honk honk! "Move Stalkers!"
More seriously, I don't know. It would be a cool concept though, but might be overpowered. What I want is a auto-pilot upgrade, or something like that. Even just making it go forward by itself would be nice. Exploring in the seamoth is fun, but in the cyclops it's just boring. I could be fabricating stuff while I make that 2,000 m journey to my summer getaway.
I believe that the new max speed is ramming speed, seeing as the next slowest is the Cyclops' current top speed.
Prepare for ramming speed!
Classics. Always go for the classics.
Time to let D-Day drive.
What? Sorry either I'm too tired or none of that made sense.
But I doubt that would be an option any time soon.
(If ever)
Well, or half of the glass. It would be great to have at least 1 hatch from above. As in the movies you know, you come up with a fire, smoke around and you open the hatch from above to make everything air
Interesting suggestion. But it won't happen. At this stage of development, they aren't going to make any major changes to any of the vehicles. But keep on making suggestions. You never know what they might add a few years down the road once the 1.0 version is released and they start working on expansion packs.
The Captain ordered tanked air to be bleed into the sub in the forward torpedo room and had the diesel engines started, drawing intake air directly from the engine room and exhausting outside, drawing all the smoke filled air back and out.
Amazing idea. Don't know if it would work.
Nope (sort of, just not without giving position away) -- unless there was a way to take the exhaust and compress & store it, releasing it outside will give away your position underwater, which I'm assuming would be why they didn't just surface to begin with. Although, if they weren't worried about other planes / vessels nearby (only satellites), then it would work. I think. I don't know, @ApoNono , you have any input on that?
You don't want to do that. Like...seriously don't.
When the air in a sub is fouled for some reason (like smoke), the best option is to go to periscope depth and snorkel - which is exactly what it sounds like, only bigger. Of course, if the air is really screwed up, you're going to have to surface and open the escape hatches and conning tower hatch and run the ventilation system on max...and hope nobody sees you.
Sub diesels suck a lot of air when they're running, and the Germans lost at least one U-boat during WWII because they crash dove with the diesels running. It's a bad idea. Theoretically you could replace the air the engines are pulling with air from the pressurized system, but that'd be such a recklessly dangerous balance to try and strike that you'd have to be in a this-or-we-die situation. Don't forget, you also need that pressurized air for other stuff, like deballasting the boat so you can surface again and firing torpedoes. Losing pressurized air at depth is a seriously bad thing because there's no replacing it until you're back at the surface again. (No purple brain coral in our oceans!)
But I'd really like to hear from @ApoNono on this one! He has much more in-depth knowledge (sorry) than I do.
I don't think it would be necessary. The Cyclops already have cameras covering all of it's surroundings. And if there is nothing more on the surface, the periscope would have been even less useful.
Shield and max speed = death to anything in ur path XD
No, they are different things. The Cyclops conning tower has one camera. This should help.
Periscopes: https://en.wikipedia.org/wiki/Periscope
Conning tower: https://en.wikipedia.org/wiki/Conning_tower
It, however, could be said the Cyclops have some sort of Photonics Masts
https://en.wikipedia.org/wiki/Photonics_mast