Its true if you watch subnautica experimental updates videos you'll see it. the devs said its because there reaching the limit for unity so stay tuned for the rest of this problem
I'm not too surprised to hear this. Someone had made some cool new posters and asked if they could be added to the game. The developers answered back saying something like they were worried about running up against the texture limit. It will be really interesting to hear how they solve the problem. Hopefully, there is some advanced technique that involves swapping out textures from a palette or something to overcome the limits. (Pardon my ignorant descriptions as I'm definitely not a Unity expert.)
I'm not too surprised to hear this. Someone had made some cool new posters and asked if they could be added to the game. The developers answered back saying something like they were worried about running up against the texture limit. It will be really interesting to hear how they solve the problem. Hopefully, there is some advanced technique that involves swapping out textures from a palette or something to overcome the limits. (Pardon my ignorant descriptions as I'm definitely not a Unity expert.)
The issue does not seem to be related to total assets in the Resources folder. The issue seems to be a hard limit of 4GB on the total textures in the build. Grab the "Build Report Tool" asset. When you build your project, it will show you total texture size in the build under "Size Stats". It will say Textures, Sounds, Meshes, etc under "Used Assets Size Breakdown" on the "Size Stats" section. If the total size of Textures exceeds 4GB, you will run into the problem.
More on this, Karl Jones, Unity Technologies,
This is a limit of the maximum file size for resources. Resources are packed into a single file during the build. The file contains a header and one of the fields inside the header is size, this is stored as a 32 bit unsigned integer, the limit of which is 4GB. There has been some research into changing the size property to a 64bit unsigned integer but it is not a simple task due to backwards compatibility.
Comments
youtube.com/watch?v=Zk_iuviNmZo
https://trello.com/c/2Mp2XNn5/6262-get-unity-engineering-help-and-or-source-code-access
Great! but for now it will have to wait (oh hey that rhymes)
The issue does not seem to be related to total assets in the Resources folder. The issue seems to be a hard limit of 4GB on the total textures in the build. Grab the "Build Report Tool" asset. When you build your project, it will show you total texture size in the build under "Size Stats". It will say Textures, Sounds, Meshes, etc under "Used Assets Size Breakdown" on the "Size Stats" section. If the total size of Textures exceeds 4GB, you will run into the problem.
More on this, Karl Jones, Unity Technologies,
This is a limit of the maximum file size for resources. Resources are packed into a single file during the build. The file contains a header and one of the fields inside the header is size, this is stored as a 32 bit unsigned integer, the limit of which is 4GB. There has been some research into changing the size property to a 64bit unsigned integer but it is not a simple task due to backwards compatibility.